Disturbing the Past is a part of the [class=6] Class Hall campaign
Disturbing the Past quest video: https://www.youtube.com/watch?v=mb8hf2INuwgAnd here is related quests:
QuestNoteVideo[quest=39757]https://youtu.be/udhCVQvEzb8[quest=39761]https://youtu.be/plYVaT5t0QQAfter choosing artifact in the beginning you will be able to do other Artifact quests at level 102.
All artifacts quests here in one place : A Glorious Campaign
Quest
Disturbing the Past
A World of Warcraft quest in Deadwind Pass. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40932))
Requirements
Read from the Blizzard quest API.
Description
This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner. Help me search the camp. Let's see if we can find something to lead us to the Dark Riders.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #42 52.3 33.8
Coordinates
- Turn-inDeadwind Pass 52.3, 33.8
/way #42 52.3 33.8 - Objective areaDeadwind Pass 52.4, 34.4
/way #42 52.4 34.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deadwind Pass map
- Disturbing the Past same spot
- Following the Curse about 10 yards
- To Point the Way about 10 yards
- With Dying Breath about 470 yards
- To the Catacombs! about 600 yards
- The Dark Riders about 610 yards
- The Deadwind Hunt about 610 yards
- The Fate of Deadwind about 690 yards
- City Under Siege about 690 yards
- The Diamond King about 700 yards
Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Deadwind Pass:
- The Harborage, Swamp of Sorrows
- Dreadmaul Hold, Blasted Lands
- Darkshire, Duskwood
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Video Guide: https://www.youtube.com/watch?v=D0c0wMcmOz8
1. Disturbing the Past
• Accept the quest, Disturbing the Past, from [npc=100729] at coords 52.2, 34.4 (Deadwind Pass).
• Click on the [object=245793] to turn in the quest.
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Wowhead QuestSpecialization/NotesYour ProgressVideo Guide[quest=39757]
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i made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=MUW4mFnIIqI&feature=youtu.be
Storyline
Apocalypse
Part 3 of 8.
Previous: Following the Curse · Next: A Grisly Task
- 1Apocalypse
- 2Following the Curse
- 3Disturbing the Past
- 4A Grisly Task
- 5The Dark Riders
- 6The Dark Riders
- 7The Call of Vengeance
- 8The Call of Vengeance
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Following the Curse
Very well. I suppose an introduction is in order. I am Revil Kost, priest of the Light and a seeker of lost artifacts. I've dealt with the Dark Riders before, and have returned to rid this place of them. The Riders are elusive, but I may have a clue to their whereabouts.
After this quest
Taken from the storyline's own step order.
- A Grisly Task
Wet soil? Shallow graves? I think the journal is referring to the gravesites off of the lake near Karazhan. Nobody knows who is buried there, but they may be the key to finding the Dark Riders. You can... speak to the dead, yes?
Other quests with this name
This one: Death Knight · Level 10-45.
The storyline at a glance
Apocalypse has 8 steps, from Apocalypse to The Call of Vengeance.
Maps its steps are placed on (steps per map): Deadwind Pass (5), Acherus: The Ebon Hold (2), Duskwood (1).
Other storylines on the Deadwind Pass map
- Ulthalesh, the Deadwind Harvester
- The Scythe of Elune
- Swamp of Sorrows
- On the Trail of the Black Prince
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.