It seems like there are a few dialogue trees here. Beating him up is NOT the only one that works. I am going to try them and write them down here, for science.
So you hunt the Dark Riders as well? Long have I searched for a way to rid Duskwood of their curse, but now it looks like I have become the hunted.
Though we may share an immediate goal, the sins you bear plainly show me that I cannot aid your cause. The Light is not well served by taking power from evil only to give it to evil.
- The power would serve to defeat the Legion. You consider that an evil goal?
- I don't have time for your nonsense, priest! The Burning Legion is the greater threat!
- If you will not tell me, I will strip the answers from your soul! <Attack>
Choose 1:I will admit that the Legion is a great threat, but my duty is to the Light.
I must stand vigilant against its enemies at all times, no matter how dire the situation appears.
Choose 2:To me, there is no greater threat than those who despoil the Light!
I will not guide the hand of a sinner to power, no matter the ultimate cost!
Either way, you get the same two options on how to proceed. For ease, let's call them A and B.
- A. If we do not act, Sargeras will take this world. There will be no remnant of your Holy Light to follow. Where will your duty be then?
- B. Forget this. I will take the answers I need! <Attack>
Choose A:The Light will not falter so long as the brave hold it in their heart. We have seen it guide the Legion’s defeat before, and we will see it again.
And you get three more options, here numbered I, II, and III.
- I. You are wrong. I was at the Broken Shore. I saw the demons cut through our men, holy and unholy alike. If we cannot turn the tide now, we are all lost.
- II. I saw your holy warriors broken on the rocks outside the Tomb of Sargeras! This is unlike any Legion force we've seen, and we'll need more than your Holy Light to drive it back this time!
- III. Enough of this! You will answer me or die, priest! <Attack>
Choose either I or II, and Revil is convinced:Your words are acid, but there is truth in them. Though I detest the methods you employ, it seems we may have no choice.
Very well. I will tell you what I know.
Or you could just kick his ass by choosing any of the <Attack> branches. Either works.
Quest
Apocalypse
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you manage to kill him with a large burst of damage after choosing option 3 (attack), you will need to wait quite some time for him to respawn. You'll still see him inside the house, but going inside will cause him to vanish. I waited about 5 minutes inside and he appeared again, letting me try again. Go slow while attacking, or if you are reading this from a future expansion, you should probably pick the talking options.
The Karazhan portal is inside the building at the center of Dalaran.
There's a circle thingy at its center that you can step on, which teleports you to a room with a lot of portals.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40930))
Requirements
Read from the Blizzard quest API.
Description
<The Lich King's chill voice fills your mind once again> There is an ancient blade, lost in the echoes of time, that has the power to bring my vengeance upon the Legion. It is known as Apocalypse. I've sensed the blade in the possession of the Dark Riders of Deadwind Pass. Their magic conceals them from my sight but they cannot hide from the scourge! They were last seen by my agents near a place called Manor Mistmantle. Go there, {name}. Defeat the Dark Riders, and claim the blade!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inDuskwood 77.4, 36.3
/way #47 77.4 36.3 - Objective areaDuskwood 77.4, 36.1
/way #47 77.4 36.1 - Objective areaDalaran 73.0, 47.0
/way #627 73.0 47.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Duskwood map
- A Foe of the Dark same spot
- Ulthalesh, the Deadwind Harvester same spot
- The Fate of Stalvan Mistmantle about 150 yards
- Mistmantle's Revenge about 150 yards
- Seasoned Wolf Kabobs about 160 yards
- Dusky Crab Cakes about 160 yards
- Supplies from Darkshire about 170 yards
- Return the Comb about 170 yards
- Clawing at the Truth about 170 yards
- Zombie Juice about 180 yards
Quests whose map markers the client places closest to this one on Duskwood, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Duskwood:
- Darkshire, Duskwood
- Eastvale Logging Camp, Elwynn
- Lakeshire, Redridge
- Dreadmaul Hold, Blasted Lands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 29 comments
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The top 3 are shown in Top Comments above. Read all 29 on Wowhead.
Storyline
Apocalypse
Part 1 of 8.
Next: Following the Curse
- 1Apocalypse
- 2Following the Curse
- 3Disturbing the Past
- 4A Grisly Task
- 5The Dark Riders
- 6The Dark Riders
- 7The Call of Vengeance
- 8The Call of Vengeance
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Following the Curse
Very well. I suppose an introduction is in order. I am Revil Kost, priest of the Light and a seeker of lost artifacts. I've dealt with the Dark Riders before, and have returned to rid this place of them. The Riders are elusive, but I may have a clue to their whereabouts.
The storyline at a glance
Apocalypse has 8 steps, from Apocalypse to The Call of Vengeance.
Maps its steps are placed on (steps per map): Deadwind Pass (5), Acherus: The Ebon Hold (2), Duskwood (1).
Other storylines on the Duskwood map
- Duskwood
- Worgen Heritage Armor
- Fulfilling the Prophecy II
- The Scythe of Elune
- The Kingslayers
- An Uncertain Fate
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

