If, for whatever reason, you can't figure out how to get past the grabby hands, you need to cast Death Grip, and bring him to you. I'm not sure if there are alternate methods, but that worked for me. (Popping Anti-Magic Shell and making a mad charge for the other side only resulted in death.)
Quest
The Dark Riders
A World of Warcraft quest in Deadwind Pass. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Pity they used the same scenario for multiple classes.
Anyone else stuck on this quest in Legion Remix, or find a fix? I did the whole scenario but "Defeat the Dark Riders" never completed even after wielding Apocalypse. I tried resetting and doing it again but no success, and I'm unable to abandon the quest to restart it.
edit: Killing the boss slowly seemed to work on the 3rd time I tried. I just let my ghoul do all the work.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40934))
Requirements
Read from the Blizzard quest API.
What to do
Description
The catacombs? I've never heard of such a place. Unless, he means... There's a sewer grate along the edge of the river leading to a catacombs underneath Karazhan. I've never paid it much attention, but it could lead to the catacombs that the spirit spoke of. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #42 46.9 69.5
Coordinates
- Turn-inDeadwind Pass 46.9, 69.5
/way #42 46.9 69.5 - Objective areaDeadwind Pass 46.8, 69.1
/way #42 46.8 69.1 - Objective areaDeadwind Pass 49.0, 75.4
/way #42 49.0 75.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deadwind Pass map
- The Dark Riders same spot
- The Deadwind Hunt same spot
- To the Catacombs! same spot
- City Under Siege about 90 yards
- The Diamond King about 90 yards
- Corruption Runs Deep about 100 yards
- Finite Numbers about 100 yards
- Holding the Lines about 100 yards
- The Power of Corruption about 100 yards
- Thought Collection about 100 yards
Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Deadwind Pass:
- Dreadmaul Hold, Blasted Lands
- Darkshire, Duskwood
- The Harborage, Swamp of Sorrows
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
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Other quests on the Deadwind Pass map
Storyline
Apocalypse
Part 5 of 8.
Previous: A Grisly Task · Next: The Dark Riders
- 1Apocalypse
- 2Following the Curse
- 3Disturbing the Past
- 4A Grisly Task
- 5The Dark Riders
- 6The Dark Riders
- 7The Call of Vengeance
- 8The Call of Vengeance
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Grisly Task
Wet soil? Shallow graves? I think the journal is referring to the gravesites off of the lake near Karazhan. Nobody knows who is buried there, but they may be the key to finding the Dark Riders. You can... speak to the dead, yes?
After this quest
Taken from the storyline's own step order.
- The Call of Vengeance
I was wrong about you, death knight. Your assistance against the Dark Riders has proven a great service to the Light. Perhaps I should not be so quick to judge. Nevertheless, you have allowed me to fill my purpose in returning these artifacts to their rightful owners.
Other quests with this name
This one: Death Knight · Level 10-45.
The storyline at a glance
Apocalypse has 8 steps, from Apocalypse to The Call of Vengeance.
Maps its steps are placed on (steps per map): Deadwind Pass (5), Acherus: The Ebon Hold (2), Duskwood (1).
Other storylines on the Deadwind Pass map
- Ulthalesh, the Deadwind Harvester
- The Scythe of Elune
- Swamp of Sorrows
- On the Trail of the Black Prince
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.