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Quest

Following the Curse

Quest facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Aevorn+12via Wowhead (opens the original comment in a new tab)

At present the quest is bugged at the stage where Revil Kost leads you across the zoneline between Duskwood and Deadwind Pass.

At this point the NPC bugs out and won't go further. You may get him to move a small distance forward, by backing up into Duskwood and then moving back up to him.
He may also time out and start following you. Sadly this makes him a follower and you will not get a quest update when you arrive at the camp.

I haven't read of or found any workarounds so far, despite testing extensively.

This has been reported to Blizzard and a fix should be on the way in an upcoming patch.

3
Khamzin70+8via Wowhead (opens the original comment in a new tab)

June 7 2022 Quest is still bugged but devs are investigating and if you log a ticket for assistance with the quest, a Specialist Game Master will fix it so you can progress. Might take a day or so as ticket queues are high (when are they not !) but at least you can get your artifact weapon :)

Read all 32 on Wowhead ↗

Quest facts

LevelLevel 10-45
CategoryArtifact
Quest ID40931

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40931))

Requirements

Read from the Blizzard quest API.

Description

Very well. I suppose an introduction is in order. I am Revil Kost, priest of the Light and a seeker of lost artifacts. I've dealt with the Dark Riders before, and have returned to rid this place of them. The Riders are elusive, but I may have a clue to their whereabouts. In our previous confrontation, I was able to see a glimpse into their past. Granted blessed vision by the Cloak of Purity, I saw the Dark Riders for who they were before. Come with me to Ariden's camp. I will explain on the way.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deadwind Pass Quest turn-in 2 mapped points
Deadwind Pass map showing where to go for Following the CurseTurn-inObjective area

In-game waypoint: /way #42 52.4 34.4

Duskwood Objective area 2 mapped points
Duskwood map showing where to go for Following the CurseObjective areaObjective area

In-game waypoint: /way #47 77.4 36.4

Coordinates

  • Turn-inDeadwind Pass 52.4, 34.4/way #42 52.4 34.4
  • Objective areaDeadwind Pass 52.3, 34.5/way #42 52.3 34.5
  • Objective areaDuskwood 77.4, 36.4/way #47 77.4 36.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deadwind Pass map

Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Deadwind Pass:

  • The Harborage, Swamp of SorrowsAlliance · about 780 yards north-east
  • Dreadmaul Hold, Blasted LandsHorde · about 810 yards south-east
  • Darkshire, DuskwoodAlliance · about 890 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 890 yards west (on the Duskwood map)
  • Objective areaabout 890 yards west (on the Duskwood map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Apocalypse

Part 2 of 8.

Previous: Apocalypse · Next: Disturbing the Past

  1. 1Apocalypse
  2. 2Following the Curse
  3. 3Disturbing the Past
  4. 4A Grisly Task
  5. 5The Dark Riders
  6. 6The Dark Riders
  7. 7The Call of Vengeance
  8. 8The Call of Vengeance

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • ApocalypseLevel 10-45

    <The Lich King's chill voice fills your mind once again> There is an ancient blade, lost in the echoes of time, that has the power to bring my vengeance upon the Legion. It is known as Apocalypse. I've sensed the blade in the possession of the Dark Riders of Deadwind Pass.

After this quest

Taken from the storyline's own step order.

  • Disturbing the PastLevel 10-45

    This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner. Help me search the camp.

Other quests with this name

This one: Death Knight · Level 10-45.

The storyline at a glance

Apocalypse has 8 steps, from Apocalypse to The Call of Vengeance.

Maps its steps are placed on (steps per map): Deadwind Pass (5), Acherus: The Ebon Hold (2), Duskwood (1).

Other storylines on the Deadwind Pass map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.