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Quest

The Fate of Deadwind

A World of Warcraft quest in Deadwind Pass. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Zaynah+38via Wowhead (opens the original comment in a new tab)

When you are in the right spot to attune the compass, the extra action button will appear that you have to push in order to attune it.

Once you push the button a short roleplaying sequence will play. If the place is crawling with Restless Spirits, you will still get credit when you push the button but you will most likely miss the sequence due to fighting the Spirits. If you want to see the sequence, you should clear the area before pushing the button.

The correct spot for attuning the compass will be indicated on the map but you have to be fairly close to the centre of said spot in order for the button to appear.


  • At Deadman's Crossing it is close to the tree with the hanging bodies.

  • The spot for the church is just inside it.

  • The third spot is on top of the bridge close to the centre.

3
greencatspryte+8via Wowhead (opens the original comment in a new tab)

Hi, dismiss any demons you have summoned (doomguard, voidwalker etc) and Attune the Compass popped up once I was in the zones: get right into the middle of zone, might have to kill a few spooks first. :) tool tip disappears once you leave it zone then pops again when you're in the next one.

Read all 21 on Wowhead ↗

Quest facts

LevelLevel 10-45
CategoryArtifact
Quest ID40611

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40611))

Requirements

ClassWarlock

Read from the Blizzard quest API.

Description

The journal mentions a "stronger pull" for the compass. If the spirits of this place are indeed tied to it, they may serve as the pull we need. I've come upon several locations in the pass where restless spirits tend to appear. Perhaps if you show the spirits there the compass, they may be able to help point it in the right direction. You seek these locations out. I'll continue on to Karazhan and see if I can find anything leading to the Dark Riders.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deadwind Pass Quest turn-in 5 mapped points
Deadwind Pass map showing where to go for The Fate of DeadwindTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #42 49.5 74.7

Coordinates

  • Turn-inDeadwind Pass 49.5, 74.7/way #42 49.5 74.7
  • Objective areaDeadwind Pass 35.5, 35.3/way #42 35.5 35.3
  • Objective areaDeadwind Pass 40.9, 78.7/way #42 40.9 78.7
  • Objective areaDeadwind Pass 47.0, 62.3/way #42 47.0 62.3
  • Objective areaDeadwind Pass 52.4, 34.4/way #42 52.4 34.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deadwind Pass map

Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Deadwind Pass:

  • Dreadmaul Hold, Blasted LandsHorde · about 740 yards east
  • Darkshire, DuskwoodAlliance · about 1,000 yards north-west
  • The Harborage, Swamp of SorrowsAlliance · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 740 yards north-west
  • Objective areaabout 220 yards west
  • Objective areaabout 220 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

Ulthalesh, the Deadwind Harvester

Part 5 of 9.

Previous: To Point the Way · Next: The Dark Riders

  1. 1Ulthalesh, the Deadwind Harvester
  2. 2Following the Curse
  3. 3Disturbing the Past
  4. 4To Point the Way
  5. 5The Fate of Deadwind
  6. 6The Dark Riders
  7. 7The Dark Riders
  8. 8The Power Possessed
  9. 9The Power Possessed

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To Point the WayLevel 10-45

    Though the journal devolves into dark ramblings written in hurried scribbles, one entry stands out: "Ulthalesh. The name rings in my head. I can hear it calling, but where? "The spirits... the very land here is tied to it. It is no wonder we would so often get lost in this place.

After this quest

Taken from the storyline's own step order.

  • The Dark RidersLevel 10-45

    There's a sewer grate along the edge of the river leading to catacombs underneath Karazhan. I've never paid it much attention, but it could be where the spirits are directing us. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.

The storyline at a glance

Ulthalesh, the Deadwind Harvester has 9 steps, from Ulthalesh, the Deadwind Harvester to The Power Possessed.

Maps its steps are placed on (steps per map): Deadwind Pass (6), Dalaran (2), Duskwood (1).

Other storylines on the Deadwind Pass map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.