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Quest

The Deadwind Hunt

A World of Warcraft quest in Deadwind Pass. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Ellaments+4via Wowhead (opens the original comment in a new tab)

If your quest is bugged and they won't move, "Alaniae" has provided a solution on the forums which worked for me and a few others:

"Hearth to garrison, queue for proving grounds, use instance teleport function to port back to garrison, use Dreamwalk ability , go through port to Duskwood, fly over to worgen (make *sure* you're standing in the highlighted area, just stand in the middle of the pack). Use teleport to proving grounds, then teleport out. When you load into the middle of the worgen, they should run to the next point in the quest. Repeat this for every time you need to move them. "

Also, it's worth noting that the quest line has multiple bugs and quite a few people are saying that completing "City Under Siege" which moves Dal from above Kara to the Broken Isles will fix a lot of issues. Hope this helps!

2
nightwater+1via Wowhead (opens the original comment in a new tab)

This workaround worked for me. However I stayed in the proving grounds as I went onto the next quest, which may have bugged out the scenario for The Dark Riders. Make sure to leave proving grounds once the requirements for this quest are complete.

3
1632694+1via Wowhead (opens the original comment in a new tab)

I managed to fix this for myself today. Right before Legion launch I declined a quest from Archmage Khadgar, when he wanted me to follow him in to Karazhan (Had forgotten all about it) While standing with the 3 frozen worgens I looked up, and Dalaran was still there. "Okay...?" I thought. And then I opened my map and saw a "!" at Karazhan, and thought "why not, Im close, so I'll finish that instead of dealing with this buggy crap."

I went through Karazhan with Khadgar, finished the stages and went through the portal he opened up to the "Legion invaded" Dalaran floating over Deadwind Pass. There I handed in "Hiding in the Stacks" and BOOM!

I was suddenly standing mid-air, with a few guards and the npc I just delivered the quest to. Dalaran, POOF, in thin air.
Scared to move, I tried mounting up, but "Can only use outside" was all over the screen. I tried turning around to see If there was any solution to this, and to my greatest fear I started falling downwards (Mind you this was pretty far up) Luckily I had some goblin gliders and used one to land graciously right next to Ariden's Camp.

Now there the first thing I saw was worgen tracks to follow, (They werent there before) I followed them and the worgens started running. *MIND BLOWN*

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 10-45
CategoryArtifact
Quest ID40837

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40837))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

The Nightbane! If they are in Deadwind Pass, then they may be seeking the scythe as well. Let's split up and try to track them down. We'll see where their trail leads...

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deadwind Pass Quest turn-in 6 mapped points
Deadwind Pass map showing where to go for The Deadwind HuntTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #42 46.9 69.5

Coordinates

  • Turn-inDeadwind Pass 46.9, 69.5/way #42 46.9 69.5
  • Objective areaDeadwind Pass 51.7, 44.5/way #42 51.7 44.5
  • Objective areaDeadwind Pass 45.7, 51.7/way #42 45.7 51.7
  • Objective areaDeadwind Pass 49.8, 58.3/way #42 49.8 58.3
  • Objective areaDeadwind Pass 45.6, 63.7/way #42 45.6 63.7
  • Objective areaDeadwind Pass 52.4, 34.4/way #42 52.4 34.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deadwind Pass map

Quests whose map markers the client places closest to this one on Deadwind Pass, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Deadwind Pass:

  • Dreadmaul Hold, Blasted LandsHorde · about 790 yards east
  • Darkshire, DuskwoodAlliance · about 900 yards north-west
  • The Harborage, Swamp of SorrowsAlliance · about 1,200 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 430 yards north
  • Objective areaabout 300 yards north
  • Objective areaabout 200 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Scythe of Elune

Part 6 of 8.

Previous: Disturbing the Past · Next: The Dark Riders

  1. 1The Scythe of Elune
  2. 2Its Rightful Place
  3. 3A Foe of the Dark
  4. 4Following the Curse
  5. 5Disturbing the Past
  6. 6The Deadwind Hunt
  7. 7The Dark Riders
  8. 8The Burden Borne

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Disturbing the PastLevel 10-45

    This place is where the merchant, Ariden, set up camp while he was trying to ply his dubious wares to the sorcerer Medivh. It has remained strangely untouched for all this time, which leads me to believe it may still have a connection to its former owner. Help me search the camp.

After this quest

Taken from the storyline's own step order.

  • The Dark RidersLevel 10-45

    This sewer grate leads to the catacombs underneath Karazhan. I've never paid it much attention, but it seems to be where the Nightbane are being drawn to. To think, the Dark Riders may have been under our noses this entire time! Come, let us see where this leads.

The storyline at a glance

The Scythe of Elune has 8 steps, from The Scythe of Elune to The Burden Borne.

Maps its steps are placed on (steps per map): Deadwind Pass (4), Duskwood (2), Moonglade (1), Val'sharah (1).

Other storylines on the Deadwind Pass map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.