For anyone doing this at level 70 in DF the bodyguard NPC will one-shot the mobs as soon as combat is initiated. To avoid this once you have the Stone of Elements go and complete the other quest to rescue the shaman and turn it in back at the encampment. The NPC bodyguard will then leave and you can return to the area and use the Soft Foam Sword toy then use the Stone of Elements quest item to pacify the mobs.
Quest
Elemental Fury
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are like me and waited to work on these achievements and you are level 80, right click the buff that says the NPC is accompanying you and he will go away. Remove all armor, weapons, and trinkets, and one or two punches should put them below 60%, Put the item on your action bar or hot key it so you use it before you kill the mob.
You can dismiss him by right clicking on the buff that says that he's accompanying you, as well. It will immediately remove him from your side.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55362))
Requirements
Read from the quest filters in the current retail client build.
What to do
Description
The naga have angered the elements and disrupted the natural order. We must restore the balance before it is too late. A Farseer maintains a deep connection with the elements. When the naga forces imprisoned my master, the natural balance was disturbed. Take the Stone of Elements and use it to pacify the enraged water elementals throughout Dragon's Teeth Basin. Ultimately, our only solution is to rescue Farseer Ori and bring him back alive, but the Tidestone could buy us precious time...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 43.5 49.8
Coordinates
- Turn-inNazjatar 43.5, 49.8
/way #1355 43.5 49.8 - Objective area (centre of the marked area)Nazjatar 46.8, 49.1
/way #1355 46.8 49.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Let the Residue Lead You about 130 yards
- Crab Marks The Spot about 140 yards
- Plug the Geysers about 140 yards
- A Tempered Blade about 200 yards
- A Brief Respite about 210 yards
- Clearing Out the Cache about 210 yards
- Scouting the Palace about 210 yards
- The Spear of Destiny about 210 yards
- A Way Home about 210 yards
- Where the Road Leads about 210 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazjatar:
- Mezzamere, Nazjatar
- Ashen Strand, Nazjatar
- The Tidal Conflux, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Waveblade Ankoan +75
An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward Waveblade Ankoan reputation: A Brief Respite (+500), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Where the Road Leads (+150), The Lost Shaman (+25), Rescue The Farseer (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Allies in Dark Places
Part 2 of 3.
Previous: The Lost Shaman · Next: Rescue The Farseer
- 1The Lost Shaman
- 2Elemental Fury
- 3Rescue The Farseer
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Scouting the Palace
- 2The Lost Shaman
- 3Elemental Fury
Step 3 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Lost Shaman
Pardon me, <class>. I am in need of your assistance. Our shaman, Farseer Ori, left the camp some days ago to investigate a nearby disturbance in the elements. He took his apprentice with him, a young initiate named Odari. Neither have returned.
After this quest
Taken from the storyline's own step order.
- Rescue The Farseer
My master, Farseer Ori, has been imprisoned by the forces of Queen Azshara. Farseer Ori was captured while performing a sacred ritual to call upon the elements for guidance. I managed to escape, but the ritual has been left unfinished.
The storyline at a glance
Allies in Dark Places has 3 steps, from The Lost Shaman to Rescue The Farseer.
Maps its steps are placed on (steps per map): Nazjatar (3).
Other storylines on the Nazjatar map
- Welcome to Nazjatar
- Secrets in the Sea
- Turning the Tide
- Azshara's Trap
- Making a Friend
- Stay of Execution
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.