The quest says to speak with the ghosts. Thats clearly false as i was trying for 5 minutes to find the correct combination of dialog. The mobs are needed to be killed and they are the yellow ( neutral Highborne Echo )
Quest
Echoes of Pain
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
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/tar highborne echo is your friend if you spoke to 3 not noticing you weren't getting credit and lose the yellow markers in the quest area
Thank you. I was doing the same, speaking to them because that's what the quest text refers to and there's nothing to indicate killing them.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55569))
Requirements
Read from the Blizzard quest API.
What to do
Description
These spirits... they are the Highborne. They were those Azshara held close. Azshara often played favorites, but these people... they were her favorites. I do not know why their spirits are here. We should investigate further. See if you can communicate with them and find out why their spirits cling to these ruins. How could she abandon them?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1355 74.2 40.1
Coordinates
- Turn-inNazjatar 74.2, 40.1
/way #1355 74.2 40.1 - Objective area (centre of the marked area)Nazjatar 77.8, 27.4
/way #1355 77.8 27.4 - Objective areaNazjatar 74.6, 25.9
/way #1355 74.6 25.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Relics of the Sundering about 210 yards
- Plug the Geysers about 260 yards
- Saving Corin about 350 yards
- The High Life about 350 yards
- A Life's Work about 370 yards
- Forgotten Memories about 420 yards
- Poor, Unfortunate Souls about 440 yards
- On Ghostly Wings about 440 yards
- Break a Few Eggs about 490 yards
- Snapdragon Claws about 600 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazjatar:
- Orise's Vigil, Nazjatar
- Kelya's Grave, Nazjatar
- Utama's Stand, Nazjatar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Waveblade Ankoan +75
An ancient species of deep sea warriors, the Waveblade Ankoan traverse the deepest and most dangerous parts of the ocean.
Reputation group: Battle for Azeroth.
Other quests in Nazjatar that reward Waveblade Ankoan reputation: A Brief Respite (+500), Creature Study: Zanj'ir Naga (+150), The Laboratory of Mardivas (+500), Where the Road Leads (+150), The Lost Shaman (+25), Elemental Fury (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Turning the Tide
Part 5 of 13.
Previous: Shoring Up Mana Reserves · Next: Secrets in the Ruins
- 1A Bolt Hole
- 2Utama's Vengeance
- 3What Remains of Zin-Azshari
- 4Shoring Up Mana Reserves
- 5Echoes of Pain
- 6Secrets in the Ruins
- 7Help Them See the Truth
- 8Purging the Defilers
- 9The Javelins of Azshara
- 10There's Something in the Water
- 11The Spear of Destiny
- 12Changing Tides
- 13The Eternal Palace: Queen's Gambit
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shoring Up Mana Reserves
Holding back the tide walls is not an easy task, even using the Tidestone. The ebb and flow of the magical energies in the area are too inconsistent. We need to shore up our magical reserves, which requires mana batteries, if you will.
After this quest
Taken from the storyline's own step order.
- Secrets in the Ruins
This was once a place of great power. The highborne who lived here would host lavish parties, living in splendor. Zin-Azshari was once on the shores of the Well of Eternity and drew powerful mages from all over the empire to study here.
The storyline at a glance
Turning the Tide has 13 steps, from A Bolt Hole to The Eternal Palace: Queen's Gambit.
Maps its steps are placed on (steps per map): Nazjatar (12), Zin-Azshari (1).
Steps of this storyline count toward:
Other storylines on the Nazjatar map
- Welcome to Nazjatar
- Secrets in the Sea
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.