If like me, you completed A Way Home and then left Nazjatar only to come back later to find no follow on quests, read on.
The next quest in the Nazjatar campaign Scouting the Palace, is gated behind the quest Essential Empowerment that you picked up from [npc=154166] to go and speak to Mother.
If like me you abandoned the quest, thinking it wasn't relevant to Nazjatar, you are mistaken.
You will need to follow through with completing the short questline with Mother, to be able to then come back to Nazjatar to continue the quests with [npc=150101].
Once you've done that you will be able to continue to unlock the remainder of the Nazjatar quests with [npc=150101], beginning with Scouting the Palace.
Quest
Scouting the Palace
A World of Warcraft quest in Nazjatar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't be like me and disenchant the reward from this quest. You need it for the next quest: Create Your Own Strength. Had to use an item restore to get it back.
For those like me trying to figure out what pieces to buy for alts, this quest rewards a choice of hands, legs, or feet.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56350))
Requirements
Read from the Blizzard quest API.
What to do
Description
We cannot hide here forever, {name}. Azshara must be dealt with. It would be an act of folly to assault her palace without knowing what defenses she has in place. I dispatched a scouting team while you were gone, but they have not reported back. I'm getting concerned, {name}. Let me know when you're ready and I'll perform a ritual to see what has happened to our scouts.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1355 40.3 55.2
Coordinates
- Turn-inNazjatar 40.3, 55.2
/way #1355 40.3 55.2 - Objective areaNazjatar 40.2, 55.2
/way #1355 40.2 55.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazjatar map
- Stay of Execution same spot
- WANTED: Lady Naz'jess about 60 yards
- WANTED: Commander Sarj'eth about 60 yards
- WANTED: Lord Ha'kass about 60 yards
- WANTED: Lady Narjiss about 60 yards
- WANTED: Gler'thogg about 60 yards
- WANTED: Inquisitor Ithriza about 60 yards
- WANTED: Haggronar about 60 yards
- WANTED: Emorneth about 60 yards
- WANTED: Braxicus about 60 yards
Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazjatar:
- Mezzamere, Nazjatar
- Ashen Strand, Nazjatar
- Wreck of the Old Blanchy, Nazjatar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Currency: Prismatic Manapearl x 20
A glistening sphere of arcane energy found around Nazjatar. These can be traded for rare and powerful items, or used to empower Benthic armor.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Welcome to Nazjatar
Part 10 of 10.
Previous: A Way Home
- 1Upheaval
- 2Descent
- 3Fortunate Souls
- 4Disruption of Power
- 5Dark Tides
- 6In Deep
- 7Up Against It
- 8Where the Road Leads
- 9A Way Home
- 10Scouting the Palace
Also part of: Welcome to Nazjatar (part 20 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Scouting the Palace
- 2The Lost Shaman
- 3Elemental Fury
- 4Rescue The Farseer
- 5A Tempered Blade
Step 1 of 5. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Way Home
We are only alive thanks to the ankoan and Azshara's desire to toy with us. We will learn more of Okani's people in the times ahead, I am sure. For now, we must establish a portal home.
After this quest
Taken from a quest that requires this one.
- The Lost Shaman
Pardon me, <class>. I am in need of your assistance. Our shaman, Farseer Ori, left the camp some days ago to investigate a nearby disturbance in the elements. He took his apprentice with him, a young initiate named Odari. Neither have returned.
Other quests with this name
This one: Alliance only · Nazjatar · Level 50.
Also counted by Sunken Ambitions
Its criteria name 3 quests; others include:
The storyline at a glance
Welcome to Nazjatar has 10 steps, from Upheaval to Scouting the Palace.
Maps its steps are placed on (steps per map): Nazjatar (10).
Other storylines on the Nazjatar map
- Secrets in the Sea
- Turning the Tide
- Azshara's Trap
- Allies in Dark Places
- Making a Friend
- Stay of Execution
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Sunken Ambitions: its criteria name 3 quests, this one included.