Are we supposed to just wait around for 10 minutes after accepting the quest? I guess I'm supposed to get on a hyppogryph, but the nearby hyppogryphs can't be mounted, and Tobias just keeps repeating dumb things like, "we have to wait until everyone's ready". It seemed like I had to wait forever before I was finally on a hyppogryph and on the way to the horde ship.
Quest
Endgame
A World of Warcraft quest in Gilneas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Why don't they just rename this to 'The Waiting Game', sounds a lot more accurate.
Decent enough quest, however it could do without the buttscratch break at the start.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26706))
Requirements
Read from the Blizzard quest API.
What to do
Description
We need to get rid of that flying gunship if our people have any chance of escaping. Here's the plan. Keel Harbor had its share of rebel sympathizers in the old days. I've managed to round up a hefty amount of incendiary explosives from one of our storehouses. We're going to hit the enemy with a force small enough to fly undetected. The night elf hippogryphs should do the trick. Tobias will give you the signal when we're ready to go.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #179 41.7 36.5
Coordinates
- Turn-inGilneas 41.7, 36.5
/way #179 41.7 36.5 - Objective areaGilneas 41.8, 35.3
/way #179 41.8 35.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Gilneas +500
The people of Gilneas are a nation of survivors. Having walled themselves off from the rest of humanity, they must now face new threats from within.
Reputation group: Alliance.
Other quests in Gilneas that reward Gilneas reputation: Among Humans Again (+25), Further Treatment (+25), In Need of Ingredients (+250), Invasion (+250), Kill or Be Killed (+75), Hold the Line (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Gilneas
Part 99 of 100.
Previous: They Have Allies, But So Do We · Next: Rut'theran Village
- 89Push Them Out
- 90The Battle for Gilneas City
- 91The Hunt For Sylvanas
- 92Vengeance or Survival
- 93Slowing the Inevitable
- 94Knee-Deep
- 95Laid to Rest
- 96Patriarch's Blessing
- 97Keel Harbor
- 98They Have Allies, But So Do We
- 99Endgame
- 100Rut'theran Village
Showing steps 89 to 100 of 100.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- They Have Allies, But So Do We
The night elves made good on their promise. They've brought ships and are ready to offer us sanctuary in their lands. Unfortunately, the Forsaken's allies have arrived as well. The orcs are advancing upon us while the Horde gunship prevents the transport ships from taking our people to safety.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Gilneas has 100 steps, from Lockdown! to Rut'theran Village.
Maps its steps are placed on (steps per map): Gilneas (89), Gilneas City (11).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.