If you get disconnected during this quest, and cannot turn it in, do not abandon it. Use your hearthstone to return to Greymane Maor and take the carriage again.
Quest
Exodus
A World of Warcraft quest in Gilneas. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
While travelling down in the carriage, I encountered a bug with the terrain phasing - all of the farmlands and Duskhaven were restored to their original appearance, rather than being drowned underwater as they should have been by that point. The view from the road was quite jarring. Even my zone map showed those areas.
But upon arriving at the Stagecoach Crash, it reverted to the correct state.
If you're a hunter, this quest is funny. Instead of your pet getting in the coach, the poor doggy has to run along behind.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(24438))
What to do
Description
We have no choice, {name}. We must move further inland. I don't like it one bit, but we're vulnerable here. Return to the stables below the manor. Let's get everybody on carriages and send them eastbound. I pray it's not too late.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #179 51.8 80.5
Coordinates
- Turn-inGilneas 51.8, 80.5
/way #179 51.8 80.5 - Objective areaGilneas 28.8, 54.2
/way #179 28.8 54.2 - Objective areaGilneas 26.5, 46.9
/way #179 26.5 46.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Gilneas +250
The people of Gilneas are a nation of survivors. Having walled themselves off from the rest of humanity, they must now face new threats from within.
Reputation group: Alliance.
Other quests in Gilneas that reward Gilneas reputation: Among Humans Again (+25), Further Treatment (+25), In Need of Ingredients (+250), Invasion (+250), Kill or Be Killed (+75), Hold the Line (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Gilneas
Part 68 of 100.
Previous: Alas, Gilneas! · Next: Stranded at the Marsh
- 63Ready to Go
- 64Escape By Sea
- 65To Greymane Manor
- 66The King's Observatory
- 67Alas, Gilneas!
- 68Exodus
- 69Stranded at the Marsh
- 70Introductions Are in Order
- 71Stormglen
- 72Pest Control
- 73Queen-Sized Troubles
- 74Pieces of the Past
Showing steps 63 to 74 of 100.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
After this quest
Taken from the storyline's own step order.
- Stranded at the Marsh
The ogres got two of our stagecoaches: this one and one that fell into the marsh just north of here. I want you to head there and rescue any survivors while we hatch up a plan to deal with these ogres.
The storyline at a glance
Gilneas has 100 steps, from Lockdown! to Rut'theran Village.
Maps its steps are placed on (steps per map): Gilneas (89), Gilneas City (11).
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.