Skip to content

Quest

Fight the Hammer

A World of Warcraft quest in Loch Modan. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 5-30
Quest ID27074

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27074))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineLoch Modan, step 30 of 35
Rewards5g 25s, 2,050 XP

Description

You've done what I thought was impossible! I'm done moping around here. It's time to gnome up. I've got to find my father. But you! Don't bother yourself with me any longer. You've got to keep fighting these cultists. Go talk to Ashlan Stonesmirk to the east. He's trying to stop the Twilight's Hammer, but he has nobody to help him. You're his only hope! Don't give up, {name}. I won't.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Loch Modan Quest turn-in 2 mapped points
Loch Modan map showing where to go for Fight the HammerTurn-inObjective area

In-game waypoint: /way #48 64.3 26.6

Coordinates

  • Turn-inLoch Modan 64.3, 26.6/way #48 64.3 26.6
  • Objective areaLoch Modan 58.5, 29.1/way #48 58.5 29.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Loch Modan map

Quests whose map markers the client places closest to this one on Loch Modan, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Loch Modan:

  • Farstrider Lodge, Loch ModanAlliance · about 840 yards south-east
  • Thelsamar, Loch ModanAlliance · about 950 yards south-west
  • Victor's Point, Twilight HighlandsAlliance · about 1,300 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold25 silver
Experience2,050 XP
ReputationIronforge +75

Reward details

Reputation: Ironforge +75

This Alliance capital is the pride of the Dun Morogh dwarves. Home to King Magni.

Reputation group: Alliance.

Other quests in Loch Modan that reward Ironforge reputation: Report to Ironforge (+75), Protecting the Shipment (+250), South Gate Status Report (+150), Stormpike's Orders (+150), Resupplying the Excavation (+150), Joining the Hunt (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Loch Modan

Part 30 of 35.

Previous: Standing Up · Next: Clutching at Chaos

  1. 24Vyrin's Revenge
  2. 25Wing Nut
  3. 26Bird is the Word
  4. 27Skystrider's Heart
  5. 28He's That Age
  6. 29Standing Up
  7. 30Fight the Hammer
  8. 31Clutching at Chaos
  9. 32Servants of Cho'gall
  10. 33Gor'kresh
  11. 34Ando's Call
  12. 35The Winds of Loch Modan

Showing steps 24 to 35 of 35.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Standing UpLoch Modan · Level 5-30

    Look at them. The Twilight's Hammer ruined this land! That cult caused this Cataclysm, and broke the Stonewrought Dam, and drained the entire Loch. And now they wander around the ruins like it's their home!

After this quest

Taken from the storyline's own step order.

  • Clutching at ChaosLoch Modan · Level 5-30

    The cultists of the Twilight's Hammer use their powers to draw elementium metal from deep beneath the earth. They coax it out into twisted spikes to form their buildings, rooted right into the defiled ground.

The storyline at a glance

Loch Modan has 35 steps, from The Lost Pilot to The Winds of Loch Modan.

Maps its steps are placed on (steps per map): Loch Modan (33), Dun Morogh (2).

Steps of this storyline count toward:

Other storylines on the Loch Modan map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.