Arluin says: The manastorm is only getting stronger! We need to shut that thing down!
[Tosuro] says: On it.
First Arcanist Thalyssra says: It is too dangerous! The Arcane torrents would tear us apart!
[Tosuro] says: Don't worry, my Divine Shield will prote-
Arluin says: Damn it...
Arluin says: You guys owe me...
Arluin yells: Hhghh-AAAHHHH!
First Arcanist Thalyssra says: What are you doing?
[Tosuro] says: He's ninja pulling like alwa-
First Arcanist Thalyssra says: Oculeth, get us out of here!
First Arcanist Thalyssra says: Ugh... we made it...
First Arcanist Thalyssra says: Where is Arluin?
First Arcanist Thalyssra says: Oh no...
Arluin says: <cough> Nghh...
First Arcanist Thalyssra says: Do not speak! You are wounded-
Spoiler
Arluin says: We pulled it off... <wheeze> didn't we?
First Arcanist Thalyssra says: Yes. You saved us. Please... try to rest.
Arluin says: Hey... <cough> Tell Vanthir I said... thanks... for every...
First Arcanist Thalyssra says: He is gone.
[Tosuro] says: But I can clearly see he has 25% health left, if I can just cast Lay on Hands-
First Arcanist Thalyssra says: Come... Let us check on the others.
[Tosuro] says: God damn drama queen...
Quest
All In
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hello all!
Just wanted to let you know that there’s an issue with this scenario. Sometimes it can get stuck at 96% progress, making the quest impossible to complete when that happens. Our development team is already aware of this, and working on a solution.
In the meanwhile, to avoid it getting stuck, make sure you don’t kill the units while you’re inside the protective bubble and the friendly NPCs are outside fighting. If you're already stuck in the scenario, you'll have to abandon and retake the quest, so the scenario resets and you can give it another try.
It appears Arluin is a true hero. Blizzard you are so cruel :(
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43567))
What to do
Description
It is time to put our plan into action. Oculeth will send you, Arluin and myself into the Arcway, where we shall trigger a manastorm in the Nightflow Conduit. Valtrois will stay here and prepare Shal'Aran for a massive jolt of arcane power - hopefully enough to satisfy the arcan'dor. {name}... We have a saying... "To lead is to stand alone." It means only those who bear the weight of leadership can truly appreciate it. Thank you for standing beside me. In truth, I do not feel alone.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 36.9 46.6
Coordinates
- Turn-inSuramar 36.9, 46.6
/way #680 36.9 46.6 - Objective areaSuramar 37.3, 46.5
/way #680 37.3 46.5 - Objective areaSuramar 34.6, 47.9
/way #680 34.6 47.9 - Objective area (centre of the marked area)Suramar 35.6, 48.1
/way #680 35.6 48.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Moths to a Flame same spot
- The Stuff of Dreams same spot
- Another Arcan'dor Closes... same spot
- Last Stand of the Moon Guard same spot
- Friends On the Outside same spot
- Thalyssra's Abode same spot
- Thalyssra's Drawers same spot
- Friends With Benefits same spot
- Mouths to Feed about 10 yards
- Hungry Work about 20 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Meredil, Suramar
- Irongrove Retreat, Suramar
- Obsidian Overlook, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 88 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 88 on Wowhead.
Reward details
Items you receive
Reputation: The Nightfallen +1,000
These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.
Reputation group: Legion.
Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A Change of Seasons
Part 6 of 8.
Previous: Bring Home the Beacon · Next: Arcan'dor, Gift of the Ancient Magi
- 1A Change of Seasons
- 2Giving It All We've Got
- 3Ephemeral Manastorm Projector
- 4Flow Control
- 5Bring Home the Beacon
- 6All In
- 7Arcan'dor, Gift of the Ancient Magi
- 8Arluin's Request
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bring Home the Beacon
The conduit we need is in the Arcway, and security in the Arcway has doubled since your last visit. Our only reasonable option is to teleport your strike team directly in. This is a long-range teleport to a non-anchored destination. In other words, it will be hard.
After this quest
Taken from the storyline's own step order.
- Arcan'dor, Gift of the Ancient Magi
Thousands of years ago, as the Quel'dorei were just beginning to unravel the mysteries of the arcane, a small enclave of druids met with the first of the elven magi. In the pale moonlight, they formed an order that would seek to bring the arcane into balance - using nature itself as a vessel.
The storyline at a glance
A Change of Seasons has 8 steps, from A Change of Seasons to Arluin's Request.
Maps its steps are placed on (steps per map): Suramar (8).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.