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Quest

Fortify the Runestones: Blood Knights

A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
frood88+74via Wowhead (opens the original comment in a new tab)

Don't do this quest the long way - Don't collect Coalesced Light orbs around the zone for Latent Arcana!
TL;DR - Use the coins from from Lord Sathriel to get quests from the guests - The quests reward 25 Latent Arcana per quest = the 100 Latent Arcana required for the Runestone!

In contrast to other comments, this was a very easy and quick quest to complete solo (except for the very final kill - read on).

Each week you select a sub-faction from Lord Sathriel, two of which offer a bonus coin (this week for me it showed the bonus coin for Blood Knights and Shades of the Row, not sure if this changes week to week)

You receive 3 coins by default, and an extra coin if you choose a faction with a bonus as above - This week, I chose Blood Knights, hence why I'm commenting on this quest.

With each coin, you speak to the four faction representatives in the same area (they have progress bars above their heads), and offer them a coin.
In return, they offer you a quest - Each quest rewards 25 Latent Arcana - 4 tokens (if you pick the bonus) = 100 Latent Arcana
These quests are very simple kill/collect quests around Eversong with minimal requirements.

You take your 100 Latent Arcana rewarded from the 4 quests to a Runestone and repeatedly click the button in the popup window - 100 Latent Arcana = 100% progress bar on the Runestone

Once the Runestone is at 100%, a heap of mobs will spawn, you kill a bunch of them to get another progress bar to 100%

Everything has been easily and quickly solo-able so far

Now an elite spawns - It is only for this final elite where a group would be handy, but in my case, there were a heap of players who happened to instantly turned up and it was all over in a few minutes.

2
Tasseq+35via Wowhead (opens the original comment in a new tab)

This is probably the hands down worst event ive done in wow in my 20 years of playing the game. Good job blizzard.
Maybe this is supposed to be done as a group thing and i did it early in the morning so i had to charge these stones totally by my self, which takes AGES.
For the record you have to collect those small yellow orbs around Eversong then go back to the runestone to charge it. One orb give you about 5% progress on the stone, and i think i have found one of these orbs every 10min or so.
I will be humble and say that, maybe im just terrible at the game, but this is honestly just garbage quest/event design imo.

edit: i have since writing calmed down a bit, and this is infinitely easier when there are players around.
TLDR: Dont try to do this event alone in the middle of the night is my tip to others.

Read all 20 on Wowhead ↗

Quest facts

LevelLevel 80-90
TypeGroup
Quest ID90574

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90574))

Requirements

RepeatsWeekly

Read from the Blizzard quest API.

What to do

StorylineSaltheril's Haven, step 73 of 75
Rewards30g 98s, 88,250 XP

Description

The Magisters placed a number of runestones throughout Eversong Woods, each one charged with protective arcane magic intended to ward off the Lightbloom. Naturally, the runestones require an immense amount of power to function. They can be fed with latent arcana, but that power draws enemies seeking to claim it. As Blood Knights, it is our duty to defend the runestones--especially when the eyes of this Haven are upon us. Recharge their arcane power and defend them from those who would threaten us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Eversong Woods Quest turn-in 6 mapped points
Eversong Woods map showing where to go for Fortify the Runestones: Blood KnightsTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2395 42.4 46.7

Coordinates

  • Turn-inEversong Woods 42.4, 46.7/way #2395 42.4 46.7
  • Objective areaEversong Woods 38.3, 55.5/way #2395 38.3 55.5
  • Objective areaEversong Woods 41.1, 73.8/way #2395 41.1 73.8
  • Objective areaEversong Woods 40.5, 13.6/way #2395 40.5 13.6
  • Objective areaEversong Woods 47.3, 58.7/way #2395 47.3 58.7
  • Objective areaEversong Woods 61.8, 61.7/way #2395 61.8 61.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Eversong Woods map

Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Eversong Woods:

  • Fairbreeze Village, Eversong WoodsAlliance and Horde · about 240 yards north-east
  • Tranquillien, Eversong WoodsAlliance and Horde · about 1,400 yards south
  • Sanctum of Light, Silvermoon CityAlliance and Horde · about 1,500 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 680 yards south-west
  • Objective areaabout 1,700 yards south
  • Objective areaabout 2,100 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience88,250 XP

Storyline

Saltheril's Haven

Part 73 of 75.

Previous: Fortify the Runestones: Magisters · Next: Fortify the Runestones: Farstriders

  1. 64Saltheril's Favor
  2. 65Saltheril's Favor
  3. 66Saltheril's Favor
  4. 67Saltheril's Favor
  5. 68Saltheril's Favor
  6. 69Saltheril's Favor
  7. 70Saltheril's Favor
  8. 71Saltheril's Favor
  9. 72Fortify the Runestones: Magisters
  10. 73Fortify the Runestones: Blood Knights
  11. 74Fortify the Runestones: Farstriders
  12. 75Fortify the Runestones: Shades of the Row

Showing steps 64 to 75 of 75.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Fortify the Runestones: MagistersEversong Woods · Level 80-90

    We placed a number of runestones throughout Eversong Woods, each one charged with protective arcane magic intended to ward off the Lightbloom. While highly effective, the runestones require an immense amount of power to function. They must be regularly fed with latent arcana lest they weaken.

After this quest

Taken from the storyline's own step order.

  • Fortify the Runestones: FarstridersEversong Woods · Level 80-90

    The Magisters placed a handful of runestones across Eversong, each one charged with arcane magic that wards off the Lightbloom. As you might guess, the runestones require a huge amount of power to function. The Magisters feed them with latent arcana, but that kind of power draws a lot of attention.

Other weekly quests in Eversong Woods

The storyline at a glance

Saltheril's Haven has 75 steps, from Favor of the Court to Fortify the Runestones: Shades of the Row.

Maps its steps are placed on (steps per map): Eversong Woods (41).

Other storylines on the Eversong Woods map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Eversong Woods.