Skip to content

Quest

Fortify the Runestones: Magisters

A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Namariepat+5via Wowhead (opens the original comment in a new tab)

Adding my experience:
I charged the runestone to 80%ish, wasn't enough so I went away to farm some more, when I came back someone else charged the thing to 100% and I couldn't participate in the small event of killing mobs and then the final boss (I tried killing them anyway but it didn't count for me). Then I looked for another runestone to charge and someone charged it to 100% while I was close to it and this time the thing started for me too even though I didn't contribute at all.
So I guess my take from this is: be close to the runestone when it gets to 100%.

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 80-90
TypeGroup
Quest ID90573

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90573))

Requirements

RepeatsWeekly

Read from the Blizzard quest API.

What to do

StorylineSaltheril's Haven, step 72 of 75
Rewards30g 98s, 88,250 XP

Description

We placed a number of runestones throughout Eversong Woods, each one charged with protective arcane magic intended to ward off the Lightbloom. While highly effective, the runestones require an immense amount of power to function. They must be regularly fed with latent arcana lest they weaken. As Magisters, it is our duty to maintain the runestones--especially when the eyes of this Haven are upon us. Recharge their arcane power and defend them from those who would threaten us.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Eversong Woods Quest turn-in 6 mapped points
Eversong Woods map showing where to go for Fortify the Runestones: MagistersTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2395 42.6 46.2

Coordinates

  • Turn-inEversong Woods 42.6, 46.2/way #2395 42.6 46.2
  • Objective areaEversong Woods 38.3, 55.5/way #2395 38.3 55.5
  • Objective areaEversong Woods 41.1, 73.8/way #2395 41.1 73.8
  • Objective areaEversong Woods 40.5, 13.6/way #2395 40.5 13.6
  • Objective areaEversong Woods 47.3, 58.7/way #2395 47.3 58.7
  • Objective areaEversong Woods 61.8, 61.7/way #2395 61.8 61.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Eversong Woods map

Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Eversong Woods:

  • Fairbreeze Village, Eversong WoodsAlliance and Horde · about 200 yards east
  • Tranquillien, Eversong WoodsAlliance and Horde · about 1,400 yards south
  • Sanctum of Light, Silvermoon CityAlliance and Horde · about 1,500 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 710 yards south-west
  • Objective areaabout 1,700 yards south
  • Objective areaabout 2,100 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money30 gold98 silver
Experience88,250 XP

Storyline

Saltheril's Haven

Part 72 of 75.

Previous: Saltheril's Favor · Next: Fortify the Runestones: Blood Knights

  1. 64Saltheril's Favor
  2. 65Saltheril's Favor
  3. 66Saltheril's Favor
  4. 67Saltheril's Favor
  5. 68Saltheril's Favor
  6. 69Saltheril's Favor
  7. 70Saltheril's Favor
  8. 71Saltheril's Favor
  9. 72Fortify the Runestones: Magisters
  10. 73Fortify the Runestones: Blood Knights
  11. 74Fortify the Runestones: Farstriders
  12. 75Fortify the Runestones: Shades of the Row

Showing steps 64 to 75 of 75.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • Fortify the Runestones: Blood KnightsEversong Woods · Level 80-90

    The Magisters placed a number of runestones throughout Eversong Woods, each one charged with protective arcane magic intended to ward off the Lightbloom. Naturally, the runestones require an immense amount of power to function.

Other weekly quests in Eversong Woods

The storyline at a glance

Saltheril's Haven has 75 steps, from Favor of the Court to Fortify the Runestones: Shades of the Row.

Maps its steps are placed on (steps per map): Eversong Woods (41).

Other storylines on the Eversong Woods map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Eversong Woods.