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Quest

Gymer's Salvation

A World of Warcraft quest in Zul'Drak. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

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42221+15via Wowhead (opens the original comment in a new tab)

Kill banshee's located around 28,59. They spawn where the trees have the green energy encircling them. Drop Rate sucks and they very Anti - Melle with their 50% chance to hit reduction curse.

Kill Icetouched Earthragers around 14,78. I found them to have high drop rate compared to Banshee's.

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Quest facts

LevelLevel 20-30
Quest ID12914

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12914))

What to do

StorylineZul'Drak, step 11 of 79
Rewards4,100 XP

Description

Now you say that he's locked up in a 100 foot tall cage, eh? If my calculations are correct, we should be able to at least weaken the hinges on the cage, giving the giant enough leeway to break out. If this is going to work I'm going to need some plasticizers and stabilizers. Banshee essence should do nicely for the plasticizer. You can get that from the banshees in the Dead Fields, northeast of us. The stabilizer can be found on the earthragers to the southwest, near Ebon Watch. Get a move on!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Drak Quest turn-in 18 mapped points
Zul'Drak map showing where to go for Gymer's SalvationTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #121 25.2 63.9

Coordinates

  • Turn-inZul'Drak 25.2, 63.9/way #121 25.2 63.9
  • Objective area (centre of the marked area)Zul'Drak 26.4, 59.6/way #121 26.4 59.6
  • Objective area (centre of the marked area)Zul'Drak 14.3, 76.0/way #121 14.3 76.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Drak map

Quests whose map markers the client places closest to this one on Zul'Drak, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Drak:

  • Light's Breach, Zul'DrakAlliance and Horde · about 490 yards south-east
  • Ebon Watch, Zul'DrakAlliance and Horde · about 640 yards south-west
  • The Argent Stand, Zul'DrakAlliance and Horde · about 810 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 150 yards north
  • Objective areaabout 680 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience4,100 XP
ReputationArgent Crusade +250

Reward details

Reputation: Argent Crusade +250

Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.

Reputation group: Wrath of the Lich King.

Other quests in Zul'Drak that reward Argent Crusade reputation: Troll Patrol (+350), Defend the Stand (+250), Argent Crusade, We Are Leaving! (+250), New Orders for Sergeant Stackhammer (+10), Mopping Up (+250), Leave No One Behind (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Zul'Drak

Part 11 of 79.

Previous: A Great Storm Approaches · Next: Kickin' Nass and Takin' Manes

  1. 6Crusader Forward Camp
  2. 7That's What Friends Are For...
  3. 8Making Something Out Of Nothing
  4. 9Light Won't Grant Me Vengeance
  5. 10A Great Storm Approaches
  6. 11Gymer's Salvation
  7. 12Kickin' Nass and Takin' Manes
  8. 13An Invitation, of Sorts...
  9. 14Darkness Calling
  10. 15Near Miss
  11. 16Close Call
  12. 17You Can Run, But You Can't Hide

Showing steps 6 to 17 of 79.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • A Great Storm ApproachesZul'Drak · Level 20-30

    You are not like the others, little one. You do not reek of the ancient death. Perhaps you can be trusted. I am Gymer, king of the storm giants. I was lured here by my brother, Thiassi, now an undead servant of the Lich King. By the time I realized that his cry for help was a trap, it was too late.

After this quest

Taken from the storyline's own step order.

  • Kickin' Nass and Takin' ManesZul'Drak · Level 20-30

    Before you meet Nass, there's something you should know. He got a toxic dose of blight back in the day, and now he's deaf, blind, and mostly numb. It's not all bad, though. He's virtually immune to the stuff now, which makes him perfect for certain tasks - like the one I'm about to give you.

The storyline at a glance

Zul'Drak has 79 steps, from This Just In: Fire Still Hot! to Convocation at Zol'Heb.

Maps its steps are placed on (steps per map): Zul'Drak (79).

Steps of this storyline count toward:

Other storylines on the Zul'Drak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.