How odd that Lord Walden indicates that only Humans are able to be reanimated as Forsaken. Actually, I had never really thought about it until now-- why is it that the only non-Human Undead are Death Knights? How useful is magical reanimation if it only works on Humans?
In WarCraft III, Raise Dead worked for any and all corpses. Perhaps Skeletons, though, aren't considered part of the Scourge? Or Forsaken?
Quest
Lessons in Fear
A World of Warcraft quest in Silverpine Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It requires neither a retcon or a forgetful writer to explain, since there is no contradiction between "every race can be raised as undead" and "the Forsaken can only raise humans". Just because techniques exist to raise other races doesn't mean the Forsaken use them or even know of them. The technique the Forsaken currently use to raise new Forsaken only works on humans. Actually, it probably works on vrykul as well, but that's humanity's ancestor race. It's Val'kyr, who were vrykul in life, who are doing the raising, and they apparently only know how to do their own kind, and humans, who
The forsaken are a very specific type of undead, raised not through outright necromancy,but through the use of a plague.The plague specifically only works on humans,which is mentioned in WC3.All other undead that exist, exist through the use of necromancy. Thats why they were able to regain their free will,and why they dont need a constant source of magic to stay functioning.Think of it as biological vs magical in nature.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27548))
Requirements
Read from the Blizzard quest API.
What to do
Description
Our enemies are becoming smarter - adapting to our tactics. Recently an attack was made upon Pyrewood Village, southwest of here. Our troops occupying the town were decimated, of course, but what made the attack especially interesting was the racial composition of the attacking force. No humans were used. <Walden laughs.> Rightfully, they fear being reanimated as Forsaken. Let us teach the non-humans a lesson in fear. Together we will show them what happens to corpses that we cannot use.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #21 45.0 73.3
Coordinates
- Turn-inSilverpine Forest 45.0, 73.3
/way #21 45.0 73.3 - Objective area (centre of the marked area)Silverpine Forest 45.3, 73.3
/way #21 45.3 73.3 - Objective areaSilverpine Forest 45.1, 73.2
/way #21 45.1 73.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silverpine Forest map
- Clandestine Movements about 60 yards
- The Wall Between Us about 60 yards
- To the Sepulcher about 870 yards
- Acid Beats Paper about 870 yards
- Nothing Like the Classic about 880 yards
- Boom Weed about 880 yards
- A Proper Disguise about 890 yards
- Fear is Our Weapon about 890 yards
- Honor the Flame about 1,000 yards
- The Scarlet Spy about 1,370 yards
Quests whose map markers the client places closest to this one on Silverpine Forest, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Silverpine Forest:
- The Forsaken Front, Silverpine Forest
- Forsaken Forward Command, Gilneas
- The Sepulcher, Silverpine Forest
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Undercity +250
Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.
Reputation group: Horde.
Other quests in Silverpine Forest that reward Undercity reputation: Warchief's Command: Silverpine Forest! (+250), The Warchief Cometh (+150), The Gilneas Liberation Front (+250), Agony Abounds (+250), Guts and Gore (+250), Iterating Upon Success (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Silverpine Forest
Part 52 of 57.
Previous: Of No Consequence · Next: Pyrewood's Fall
- 46Only One May Enter
- 47Transdimensional Warfare: Chapter I
- 48Transdimensional Warfare: Chapter II
- 49Transdimensional Warfare: Chapter III
- 50Taking the Battlefront
- 51Of No Consequence
- 52Lessons in Fear
- 53Pyrewood's Fall
- 547th Legion Battle Plans
- 55Sowing Discord
- 56On Her Majesty's Secret Service
- 57Cities in Dust
Showing steps 46 to 57 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Of No Consequence
Our forces in Pyrewood were recently taken by way of sneak attack. The 7th Legion managed to infiltrate the town with their scouts, ultimately decimating our troops. The Dark Lady has tasked us with a rescue mission. We are to find survivors and get them out of Pyrewood safely.
After this quest
Taken from the storyline's own step order.
- Pyrewood's Fall
The attacks against our front are a distraction. With our attention turned towards the worgen onslaught, the Alliance has managed to take Pyrewood Village from our occupying forces. <Godfrey hands you a bundle of torches.> It must be purged.
Quests that require this one
The storyline at a glance
Silverpine Forest has 57 steps, from The Warchief Cometh to Cities in Dust.
Maps its steps are placed on (steps per map): Silverpine Forest (46), Ruins of Gilneas (11).
Steps of this storyline count toward:
Other storylines on the Silverpine Forest map
- Forsaken Heritage Armor
- The Gilneas Reclamation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.