Video of the quest: https://www.youtube.com/watch?v=v33exjOkBhA
Quest
Eye Need That
A World of Warcraft quest in Frostfire Ridge. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(34230))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Mother of Wolves was infected with demon magic. The Shadow Council must have hoped to spread the corruption to the other frost wolves and then to Throm'var. The hunters are reporting they've seen glowing green eyes down in the Icescar Boneyard to the west. We both know what that means. I have an idea... we're going to use the Shadow Council's "eyes" against them to reveal their base. All we need is the lead warlock's All-Seeing Ring.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #525 31.7 11.9
Coordinates
- Turn-inFrostfire Ridge 31.7, 11.9
/way #525 31.7 11.9 - Objective areaFrostfire Ridge 23.8, 6.8
/way #525 23.8 6.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Frostfire Ridge map
- Soulgrinder Survivor about 370 yards
- Ga'nar's Vengeance about 570 yards
- Let the Hunt Begin! about 620 yards
- Cleansing the Souls about 640 yards
- The Totems That Bind about 670 yards
- The Shadow Gate about 680 yards
- Seeking the Truth about 680 yards
- Leave Nothing Behind! about 1,220 yards
- Out of the Chains about 1,240 yards
- Gearing Up about 1,240 yards
Quests whose map markers the client places closest to this one on Frostfire Ridge, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Frostfire Ridge:
- Throm'Var, Frostfire Ridge
- Bladespire Citadel, Frostfire Ridge
- Bloodmaul Slag Mines, Frostfire Ridge
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Showing 3 of 4The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
I made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=eSAwmxfpnXQ&feature=youtu.be
Eye Need That http://youtu.be/jVHpA5xDlm8
Storyline
On the Shadow's Trail
Part 4 of 8.
Previous: What Must Be Done · Next: All is Revealed
- 1Vouchsafe Our Arrival
- 2Safe Passage
- 3What Must Be Done
- 4Eye Need That
- 5All is Revealed
- 6Have a Heart
- 7The Fel Crystals
- 8To Capture Gul'dan
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What Must Be Done
I believe we have seen this demonic corruption your friends speak of. The Mother of Wolves has not been herself lately. Now, her pack has her surrounded. The wolves are protecting our hunters and will not let them near. They're not likely to stop you, though.
After this quest
Taken from the storyline's own step order.
- All is Revealed
Tell me when you're ready. We'll invoke the power of the ring to summon one of their 'eyes.' Through it, we'll discover where the Shadow Council is located and what they're really up to.
The storyline at a glance
On the Shadow's Trail has 8 steps, from Vouchsafe Our Arrival to To Capture Gul'dan.
Maps its steps are placed on (steps per map): Frostfire Ridge (8).
Steps of this storyline count toward:
Other storylines on the Frostfire Ridge map
- Thunder's Fall
- Foothold in a Savage Land
- Garrison Campaign
- Ga'nar's Vengeance
- Defense of Wor'gol
- The Battle of Thunder Pass
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.