[item=150995] can be dropped by any demons outside the stand.
When you collect two, travel to 31.0 57.7, there you'll find dead Codebreaker Brae.
Pick up code book from the body and travel back to the stand.TomTom:
/way Krokuun 31.0 57.7 Codebreaker BraeIntercepting the Legion's Plans - www.youtube.com/watch?v=7WF9u-T0ieQ
Quest
Intercepting the Legion's Plans
A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There are many references to "Skara Brae" in fantasy, another example is one of the towns in the Ultima series.
They are all ultimately inspired by the neolithic settlement of Skara Brae in the Orkney islands off the coast of Scotland. The ruins were uncovered in the mid-1800s and archaeological work continued through the 20th Century, influencing popular culture in a similar way to the boom in Egyptology that occurred after the uncovering of the Tomb of Tutankhamun in the 1920s.
Sometimes I think writers just like the way the words sound...
The orders are dropped by any of the mobs that are constantly attacking the flightpoint area as well. Just defend the encampment for a couple of minutes and you'll probably get both drops. On the other hand, you'll have to kill some mobs on the way to the body anyway so if you are not a stealthing class, you might has well just do it that way.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47554))
What to do
Description
Our scout Skara writes in the missive that she learned of a major Legion initiative. She was after two encoded orders held by Legion troops near us to get the details and this must be when she was killed. The Legion splits their messages into encoded parts so that we cannot read them. Skara also writes that her partner Brae, a codebreaker, was slain trying to reach our lines with a code book that we will need to translate the Legion's orders. It is vital you find the orders and that code book!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #830 40.5 63.7
Coordinates
- Turn-inKrokuun 40.5, 63.7
/way #830 40.5 63.7 - Objective area (centre of the marked area)Krokuun 35.9, 68.4
/way #830 35.9 68.4 - Objective area (centre of the marked area)Krokuun 31.0, 60.3
/way #830 31.0 60.3 - Objective areaKrokuun 31.0, 57.7
/way #830 31.0 57.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Krokuun map
- Gathering Light same spot
- Lightly Roasted about 230 yards
- The Light Mother about 280 yards
- Locating the Longshot about 340 yards
- Bringing the Big Guns about 360 yards
- A Grim Equation about 380 yards
- Crystals Not Included about 380 yards
- Fire At Will about 380 yards
- The Best Prevention about 380 yards
- Prisoners No More about 420 yards
Quests whose map markers the client places closest to this one on Krokuun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Krokuun:
- Shattered Fields, Krokuun
- Krokul Hovel, Krokuun
- Destiny Point, Krokuun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Army of the Light +75
After the fall of Argus, the draenei's finest warriors followed the prime naaru Xe'ra across the cosmos in an eternal war to bring about the Legion's end. Since then, other survivors of the Burning Crusade have joined the ranks of the Lightforged.
Reputation group: Legion.
Other quests in Krokuun that reward Army of the Light reputation: A Grim Equation (+150), Crystals Not Included (+150), Overwhelming Power (+150), A Strike at the Heart (+250), The Mysterious Missive (+75), Imprisoned Inquisitor (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Legion Jailbreak
Part 1 of 5.
Next: Imprisoned Inquisitor
- 1Intercepting the Legion's Plans
- 2Imprisoned Inquisitor
- 3Foiling the Legion's Jailbreak
- 4Long Overdue
- 5The Vindicaar Matrix Core
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Imprisoned Inquisitor
This report states that the Legion seeks to free an imprisoned Legion inquisitor called Raalgar, a demon from here on Argus who cannot be killed because of a secret magic he alone possesses. Because of his immortality, he is held in the Arcatraz in Tempest Keep.
The storyline at a glance
The Legion Jailbreak has 5 steps, from Intercepting the Legion's Plans to The Vindicaar Matrix Core.
Maps its steps are placed on (steps per map): The Vindicaar (4), Krokuun (1).
Steps of this storyline count toward:
Other storylines on the Krokuun map
- Assault on Argus
- The Light Mother
- Nath'raxas Assault
- Petrified Forest
- Seeing Red
- Legion Alchemy
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.