This is a scenario where you need to sign up for. Once in, I was the only party member, so I left. But is it supposed to be a one man party? Also: no idea what to do and there is a meter that shows something like darkness in your mind but no idea how to get the meter to the good side again. What's even greater: it doesn't give any rep for dornogal council and after a big failure, I could leave and turn in the quest. I'm not someone who complains, mostly I am triggered to find out how a quest works but I'm totally lost here.
Quest
Into the Darkest Memories
A World of Warcraft quest in Dornogal. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(87329))
What to do
Description
Are you prepared? The path through the timeways has been opened to where we last entered the visions. Expect your sanity to be tested. You probably will not last long on this first attempt. The portal is ready for you, {name}. Journey forth.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Dornogal map
- The Voice of the Speakers about 140 yards
- Urban Odyssey about 140 yards
- Preparing for the Unknown about 140 yards
- Archives: The First Disc about 160 yards
- Archives: Seeking History about 160 yards
- Hypocenter about 160 yards
- The Eleventh Hour about 180 yards
- Doing the Dash about 310 yards
- The Trial of Style about 320 yards
- Worldsoul: Cinderbrew Meadery about 360 yards
Quests whose map markers the client places closest to this one on Dornogal, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Currency: Displaced Corrupted Mementos x 20
Fragments of memory from Horrific Visions of N'Zoth which can be analyzed at the Titanic Research Archive in the Chamber of Heart.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Horrific Visions Revisited
Part 3 of 6.
Previous: Truly Horrific to Behold · Next: A Collection of Variables
- 1Seeking Knowledge of the Past
- 2Truly Horrific to Behold
- 3Into the Darkest Memories
- 4A Collection of Variables
- 5Echoing Lessons
- 6Remembering Again and Again
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Truly Horrific to Behold
<name>, we have much to discuss. The new threat of the Void is one that puts us all at risk. But this is not our first time. There are clues in our past encounters. So is the case for the Black Blood. In the past, N'Zoth used it to induce visions.
After this quest
Taken from the storyline's own step order.
- A Collection of Variables
My assistant Augermu has been monitoring you and the timeways while you were in the past. He has a way for you to replicate gaining some of the boons adventurers used the first time they faced these visions.
The storyline at a glance
Horrific Visions Revisited has 6 steps, from Seeking Knowledge of the Past to Remembering Again and Again.
Maps its steps are placed on (steps per map): Dornogal (6).
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- The Light's Summons
- Overcharged Delves
- Lorewalking: Thrall
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.