UPDATE: As of v11.0.2.511 of "World Quest Tracker" this issue should be resolved.
EDIT: The addon "World Quest Tracker" is currently causing an auto-skip of the dialogue for this quest. If you want to listen to the flavor dialogue for this quest, disable that addon.
Original:
There is an addon that is causing an auto-skip of the dialogue for this quest. I'm not sure which addon it is at this time, but if you want to see/hear the dialogue for the plan discussion, disable all of your addons before you accept this quest.
Quest
Lasting Repairs
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I can't even find the NPC to give the quest. He's not outside the rookery (from last quest location) nor is he at the new location where he's supposed to be to even pick up this quest.
I clicked "Lets hear your plan" but it bugged out and just skipped to the next quest ...
So it essentially looked like:Player: "Hey what's your plan?"
Dwarf: "Lets go to the brewery!"I uh ... Guess that's a good a plan as any, I suppose? Cheers! lol
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78539))
What to do
Description
With my Stormriders... inactive, Dornogal is undefended, save a handful of lay peacekeepers. If the nerubians attack us here again, Dornogal will fall--and all of us with it. It is imperative we draw them away from the city and take out their commander. We can and will make our own web and capture Zirix in it. I have a plan.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 46.2 45.3
Coordinates
- Turn-inIsle of Dorn 46.2, 45.3
/way #2248 46.2 45.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dornogal map
- Hypocenter
- The Voice of the Speakers
- Urban Odyssey
- A Sassy Arathi
- The Trial of Style
- Delve Hunter
- Worldsoul: Cinderbrew Meadery
- Worldsoul: The Rookery
- Worldsoul: The Stonevault
- Worldsoul: Darkflame Cleft
Other quests whose map markers the client places on Dornogal.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
- Freywold Village, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Other quests on the Dornogal map
Storyline
The First Blow
Part 3 of 10.
Previous: Calling the Stormriders · Next: To the Meadery
- 1Group Effort
- 2Calling the Stormriders
- 3Lasting Repairs
- 4To the Meadery
- 5Lay the Trap
- 6Evacuation Area
- 7Poking the Spider Nest
- 8Bring the Thunder
- 9Return to the Coreway
- 10Recompense
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Calling the Stormriders
I know the Unbound can repair and unblock the Coreway expediently--but I also know the nerubians. If they see an opportunity for an ambush, they will take it. With our backs turned and our focus on the Coreway, we are prime targets.
After this quest
Taken from the storyline's own step order.
- To the Meadery
Your archer friend is right. We must eliminate Zirix and his forces if the Coreway is to remain safe. Let us head to the Cinderbrew Meadery at once.
The storyline at a glance
The First Blow has 10 steps, from Group Effort to Recompense.
Maps its steps are placed on (steps per map): Isle of Dorn (10).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.