For those of you dying in the dungeon... go left instead of straight ahead to enter the instance. It's a different one!
Quest
Into the Machine
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
So this seems bugged at the moment, I've tried to complete this twice and I get all the way to the final part and the cut scene starts and then get dropped out of the instance without getting any credit. Anyone else having this issue?
This may be obvious but just in case: The The Hall of Awakening is part of the same structure as The Stonevault but a it is separate single-player instance off to the left side before the The Stonevault portal. The quest cannot be done when entering or queuing for the dungeon.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78761))
What to do
Description
No time to catch our breath! The High Speaker is fleeing to the earthen's most sacred machine. We need to follow him. Remember, we're doing this for the earthen! For justice! For all the brothers and sisters and comrades who've fallen to the High Speaker's hubris!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #2214 43.0 34.1
Coordinates
- Turn-inThe Ringing Deeps 43.0, 34.1
/way #2214 43.0 34.1 - Objective areaThe Ringing Deeps 42.2, 8.8
/way #2214 42.2 8.8 - Objective areaThe Ringing Deeps 42.5, 10.3
/way #2214 42.5 10.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- The Bronzebeard Legacy same spot
- Home Is Where the Candle Is same spot
- Cogs in the Machine same spot
- A Plan Comes Together same spot
- Back to Base same spot
- A Wrench in the Works about 40 yards
- Back to Gundargaz about 40 yards
- Holy Hydrocarbons about 50 yards
- Deep Wax Galactic about 50 yards
- Janky Candles about 50 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Gundargaz, The Ringing Deeps
- Shadowvein Point, The Ringing Deeps
- The Aegis Wall, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 49 comments
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Other quests on the Ringing Deeps map
Storyline
The Monster and the Machine
Part 6 of 8.
Previous: Dark Iron from Above · Next: The Machine Speakers
- 1Absent Speaker
- 2Sympathetic Speakers
- 3Battle of the Earthenworks
- 4Return to Moira
- 5Dark Iron from Above
- 6Into the Machine
- 7The Machine Speakers
- 8Orientation: Gundargaz
Also part of: Catch Up: War Within: Wrapper 2 (part 23 of 23).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dark Iron from Above
We've done our best to contain the High Speaker's followers. We've hampered their efforts at destroying or looting anything they can take with them into Hall of Awakening. Now, we just need to deal with the leader of their forces before they can coordinate a more unified resistance.
After this quest
Taken from the storyline's own step order.
- The Machine Speakers
Ah, <name>! The <race> of the hour... We were just discussing you. <Moira nods towards Speaker Brinthe.> There is some unfinished business for us to attend to, now that the High Speaker's transgressions have been corrected and the Awakening Machine restored once more. Care to stick around?
The storyline at a glance
The Monster and the Machine has 8 steps, from Absent Speaker to Orientation: Gundargaz.
Maps its steps are placed on (steps per map): The Ringing Deeps (8).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Fearbreaker
- Dark Revelations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.