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Quest Log

Into the Machine

Into the Machine is a quest for level 73-75 in The Ringing Deeps. It is step 6 of 8 in The Monster and the Machine storyline. The quest's turn-in marker is in The Ringing Deeps at 43.0, 34.1. It rewards 14,900 experience and money.

Description

No time to catch our breath! The High Speaker is fleeing to the earthen's most sacred machine. We need to follow him.

Remember, we're doing this for the earthen! For justice! For all the brothers and sisters and comrades who've fallen to the High Speaker's hubris!

Rewards

Money86 gold79 silver
Experience14,900 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Zaynah+23via Wowhead (opens the original comment in a new tab)

This may be obvious but just in case: The The Hall of Awakening is part of the same structure as The Stonevault but a it is separate single-player instance off to the left side before the The Stonevault portal. The quest cannot be done when entering or queuing for the dungeon.

Read all 49 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP14,900
MoneyGold86g 79s
Where it comes from
Turn-in mapThe Ringing DeepsTurn-in marker at 43.0, 34.1, 3 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Ringing Deeps Quest turn-in 3 mapped points
The Ringing Deeps map showing where to go for Into the MachineTurn-inObjective areaObjective area

In-game waypoint: /way #2214 43.0 34.1

Coordinates

  • Turn-inThe Ringing Deeps 43.0, 34.1/way #2214 43.0 34.1
  • Objective areaThe Ringing Deeps 42.2, 8.8/way #2214 42.2 8.8
  • Objective areaThe Ringing Deeps 42.5, 10.3/way #2214 42.5 10.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ringing Deeps map

Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Ringing Deeps:

  • Gundargaz, The Ringing DeepsAlliance and Horde · about 40 yards north-west
  • Shadowvein Point, The Ringing DeepsAlliance and Horde · about 1,200 yards south-east
  • The Aegis Wall, HallowfallAlliance and Horde · about 1,300 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,200 yards north
  • Objective areaabout 1,100 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Monster and the Machine

Part 6 of 8.

Previous: Dark Iron from Above · Next: The Machine Speakers

  1. 1Absent Speaker
  2. 2Sympathetic Speakers
  3. 3Battle of the Earthenworks
  4. 4Return to Moira
  5. 5Dark Iron from Above
  6. 6Into the Machine
  7. 7The Machine Speakers
  8. 8Orientation: Gundargaz

Also part of: Catch Up: War Within: Wrapper 2 (part 23 of 23).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Dark Iron from AboveThe Ringing Deeps · Level 73-75

    We've done our best to contain the High Speaker's followers. We've hampered their efforts at destroying or looting anything they can take with them into Hall of Awakening. Now, we just need to deal with the leader of their forces before they can coordinate a more unified resistance.

After this quest

Taken from the storyline's own step order.

  • The Machine SpeakersThe Ringing Deeps · Level 73-75

    Ah, <name>! The <race> of the hour... We were just discussing you. <Moira nods towards Speaker Brinthe.> There is some unfinished business for us to attend to, now that the High Speaker's transgressions have been corrected and the Awakening Machine restored once more. Care to stick around?

The storyline at a glance

The Monster and the Machine has 8 steps, from Absent Speaker to Orientation: Gundargaz.

Maps its steps are placed on (steps per map): The Ringing Deeps (8).

Steps of this storyline count toward:

Other storylines on The Ringing Deeps map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in The Ringing Deeps

See all 247 quests in The Ringing Deeps
Downloads