Die. Run 1000 yards in a no-fly zone. Repeat this until you get fed up and ragequit.
Quest
Justice Long Overdue
A World of Warcraft quest in Ghostlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just completed this quest today. Unfortunately when I did it, it was bugged for turn-in. Had to exit game to trigger the "?" to appear. So if anyone in the future runs into the same problem after defeating Vorath and there's no turn in marker, just log out and back in again and it should pop up.
This has got to be one of the most infuriating, and badly designed quests in all of retail wow at the moment. I came here solely to see if I was doing something horribly wrong, but NO, the quest is just extremely badly tuned, and I could just BARELY nick his HP off a few percent at a time, and trying to move and kill the small adds that heal him, makes him follow, and they just regenerate his HP, making it completely useless to even try. Your best bet is to just stand there for like 10 minutes, knocking his HP off, a few percent at a time.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(63489))
What to do
Description
You made short work of the Scourge in the Dead Scar, but we've a bigger target to face. It's time to test the mettle of your weapon against Vorath. Let us finish this, together.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #95 34.1 77.3
Coordinates
- Turn-inGhostlands 34.1, 77.3
/way #95 34.1 77.3 - Objective areaGhostlands 33.6, 77.9
/way #95 33.6 77.9 - Objective areaGhostlands 35.6, 73.0
/way #95 35.6 73.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ghostlands map
- The First to Fall about 280 yards
- Writing on the Wall about 470 yards
- Most Loyal about 660 yards
- The Sanctum of the Sun about 930 yards
- Dar'Khan's Lieutenants about 930 yards
- War on Deatholme about 930 yards
- The Traitor's Destruction about 930 yards
- Report to Magister Kaendris about 930 yards
- The Twin Ziggurats about 930 yards
- Captives at Deatholme about 930 yards
Quests whose map markers the client places closest to this one on Ghostlands, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ghostlands:
- Tranquillien, Ghostlands
- Zul'Aman, Ghostlands
- Fairbreeze Village, Eversong Woods
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 49 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 49 on Wowhead.
Storyline
Knights of Blood
Part 14 of 16.
Previous: I Am the Blade of the Light · Next: Blood Knight
- 5Death to the Scourge
- 6Magus Installation
- 7A Knight's Weapon
- 8An Honest Heart
- 9An Unbreakable Will
- 10Unfair Fight
- 11A Fair Race
- 12Return to the Ghostlands
- 13I Am the Blade of the Light
- 14Justice Long Overdue
- 15Blood Knight
- 16Victory for the Sin'dorei
Showing steps 5 to 16 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- I Am the Blade of the Light
It's time to put all that power and training into the field. Take the empowered ranseur, and cut a swath of destruction through the Scourge! We'll meet you at the doorstep of Deatholme.
After this quest
Taken from the storyline's own step order.
- Blood Knight
The power of the ranseur has been spent, but we are victorious! With Vorath defeated, perhaps the Scourge will be more easily dealt with--thanks to you. Meet me back in Silvermoon. Your efforts and heroism today will not go unrecognized.
The storyline at a glance
Knights of Blood has 16 steps, from Summons from the Matriarch to Victory for the Sin'dorei.
Maps its steps are placed on (steps per map): Ghostlands (7), Silvermoon City (5), Bastion (2), Maldraxxus (2).
Other storylines on the Ghostlands map
- Ghostlands
- Lorewalking: Elves
- Blood Elf Heritage Armor
- Allies of the Alliance: Void Elf
- Eversong Woods
- Breaking the Cycle
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.