If Baron gets stuck and stops moving, just move out of the quest area and back in to reset him.
Quest
Awakening the Senses
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Lead baron around the quest area, there are several burial mounds that he will find either some bones to dig up, or a skeletal undead mob who will also drop the quest item. There will be the chat emote " baron has found something" when the dog has found either bones or undead.
This quest awards the quest giver "Huntsman Blake" as a level 109 follower. (not listed in the quest rewards on wowhead at this time)
Hello, Below is the sequence of quest events for the hunter's 3rd artifact relic. As you can see below, this quest is a part of the series. This series was completed on a lvl 110 hunter with Highmountain, Stormhelm, zone questing story complete and others at ~50%. Reading through the comments for each quest can provide clarification on some of the prerequisites if you are having trouble getting the quest.
1.1.1 Lending a hand
1.1.2 Rising Troubles
1.2.1 Assassin Entrapment
2.1.1 Urgent Summons
3.1.1 Recruiting Rexxar
3.1.2 Survival Skills
3.1.3 Survive the Night
3.1.4 Champion Rexxar
3.2.1 Calling Hilaire Home
3.2.2 Bite of the Beast
3.2.3 Champion Beastmaster Hilaire
3.2.4 Homecoming
4.1.1 signaling trouble
5.1.1 Unseen protection (5Missions)
5.2.1 Aiding Our Allies (Big Gamy Ribs or highmountain Salmon or silkweave Bandages)
5.3.1 Recruiting more troops
5.4.1 Rating Razik
5.4.2 An offering of Ammo
5.4.3 Note Eating goats
5.4.4 A hunter at heart
5.4.5 Scout it out
5.4.6 Champion Hemet
5.4.7 Champion Addie Fizzlebog
6.1.1 Baron and the huntsmen
6.1.2 Awakening the senses
6.1.3 Champion: Huntsman Blake
7.1.1 Ready to Work
8.1.1 Missing mages
9.1.1 The scent of magic
9.1.2 Assisting the Archmage
9.1.3 knowing our enemy
9.2.1 On the Blink
9.3.1 Feasting the dragon
9.3.2 Cursed to Wither
9.3.3 Hungers End
10.1.1 Leyworm lure
10.1.2 To tame the beast
10.1.3 the nature of the beast
11.1.1 Requesting reinforcements (5Missions)
12.1.1 Informing our allies
13.1.1 Darkheart thicket: Nightmare Oak
13.2.1 The missing vessel (4Missions)
13.4.1 Under the sea
13.5.1 Collecting reagents
14.1.1 Leading by example
14.2.1 Azure Weapon
14.2.2 Meeting in moonclaw
14.2.3 Delicate enchantment
14.2.4 Same day delivery
15.1.1 In defense of DalaranAfter completing In Defense of Dalaran a quest will show up by your artifact altar to empower your weapon with a 3rd relic. Hope this answers people's questions regarding the hunter's campaign for the 3rd relic.
Note: If there are any mistakes, please highlight and comment to help it from causing any grief for future people following this as a event sequence.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42398))
Requirements
Read from the Blizzard quest API.
Description
I'm afraid old Baron here is past his prime. His nose can't catch a scent the way it used to. Others told me to put him down, but I can't bear the thought of losing my loyal friend. Baron was always at his best when working, though. Maybe if you let him wander through these fields and dig up some old bones, it'll be enough to awaken his senses.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 80.1 66.2
Coordinates
- Turn-inStormheim 80.1, 66.2
/way #634 80.1 66.2 - Objective area (centre of the marked area)Stormheim 79.9, 66.9
/way #634 79.9 66.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- It's Not Rocket Science about 360 yards
- The Shell, You Say? about 360 yards
- Bubble Baubles about 360 yards
- Mystery at Citrine Bay about 460 yards
- Time Flies When Yer Havin' Rum! about 460 yards
- Searching For Clues about 460 yards
- The Mystery of Dreyrgrot about 510 yards
- A Stone of Blood about 510 yards
- The Value of Knowledge about 510 yards
- What the Bonespeakers Buried about 510 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 17 on Wowhead.
Storyline
Watchers in the Wild II
Part 11 of 20.
Previous: Baron and the Huntsman · Next: Champion: Huntsman Blake
- 6Silkweave Bandages
- 7Highmountain Salmon
- 8Champion: Addie Fizzlebog
- 9Champion: Hemet Nesingwary
- 10Baron and the Huntsman
- 11Awakening the Senses
- 12Champion: Huntsman Blake
- 13Ready to Work
- 14Missing Mages
- 15The Scent of Magic
- 16Assisting the Archmage
- 17Knowing Our Enemy
Showing steps 6 to 17 of 20.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Baron and the Huntsman
We've received word from Khadgar that he's lost contact with the mages he sent to investigate the Legion's camps. He's requested our assistance in tracking them down. If we have any hope of locating those mages, we'll need to find ourselves a reliable hound capable of following a scent.
After this quest
Taken from the storyline's own step order.
The storyline at a glance
Watchers in the Wild II has 20 steps, from Unseen Protection to The Nature of the Beast.
Maps its steps are placed on (steps per map): Trueshot Lodge (9), Highmountain (3), Stormheim (3), Azsuna (3).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.