If you're trying to complete That's Val'sharah Folks! don't skip this quest like I did. You turn his quests in to Elder Sookh which is required to open Archdruid of the Claw questline which is required for the achievement.
Quest
Littlefur
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(38922))
What to do
Description
Stranger, I beseech you! My once peaceful brethren are now cursed with insatiable wrath. My nephew and I tried to leave against the Chieftain's wishes. The clan wrested him from me, and would have torn me apart if I did not flee. He is trapped in the village, and I fear the worst. Great {class}, please save him. I am too old and too weak to do it myself.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #641 46.3 84.6
Coordinates
- Turn-inVal'sharah 46.3, 84.6
/way #641 46.3 84.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- Raising the Drogbar about 420 yards
- Goblin Archaeology about 420 yards
- Explosive Results about 420 yards
- Thieving Thistleleaf about 450 yards
- Thorny Dancing about 450 yards
- Spread Your Lunarwings and Fly about 450 yards
- Archdruid of Lore about 550 yards
- Death to the Witchmother about 550 yards
- Solid as a Rock about 550 yards
- Nature's Call about 600 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Challiane's Terrace, Azsuna
- Lorlathil, Val'sharah
- Bradensbrook, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 1 shown above · 2 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
A callback to Stupid Drizle! from Timbermaw Hold, in which you also rescue a chained-up furbolg.
Littlefur >> https://youtu.be/6Ldnx2j3vaU Seires [1]Littlefur | [2]Totemic Call | https://youtu.be/OW1E9dt6PK0
Reward details
Reputation: Dreamweavers +10
The druids and their allies in Val'sharah have guarded the Emerald Dream since time immemorial.
Reputation group: Legion.
Other quests in Val'sharah that reward Dreamweavers reputation: Archdruid of the Claw (+10), Awakening the Archdruid (+150), The Demons Below (+150), Out of the Dream (+150), The Chieftain's Beads (+150), Entangled Dreams (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Archdruid of the Claw
Part 3 of 9.
Previous: Frenzied Furbolgs · Next: Totemic Call
- 1Archdruid of the Claw
- 2Frenzied Furbolgs
- 3Littlefur
- 4Totemic Call
- 5The Chieftain's Beads
- 6Awakening the Archdruid
- 7The Demons Below
- 8Out of the Dream
- 9Entangled Dreams
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Frenzied Furbolgs
I would help you seek audience with the Archdruid, but we have a difficult situation on our hands. The nearby furbolgs have gone into a frenzied rage. For days, it has been all we can do to protect our grove from their aggression.
After this quest
Taken from the storyline's own step order.
- Totemic Call
I heard the others talking earlier. I may know the cause of their fear. They say the Chieftain has a mysterious totem. It gives him power, and fearful visions. If you destroy the totem, the madness will end.
The storyline at a glance
Archdruid of the Claw has 9 steps, from Archdruid of the Claw to Entangled Dreams.
Maps its steps are placed on (steps per map): Val'sharah (9).
Steps of this storyline count toward:
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Bradensbrook
- Black Rook Hold
- Archdruid of Lore
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.