How to get [item=147582]:
First, find the Sentinax, the big ship that stations itself in different places over the Broken Shore (meaning the island southeast of Dalaran, not the entire Broken Isles continent). You can see its current location by looking at your map while in Broken Shore. Carefully, go under the Sentinax. There may be packs of hostile mobs including elites, so watch where you're going. The normal mobs for that area will also be there, sometimes including powerful rares. When you are under the Sentinax you have the [spell=240640] buff.
The Sentinax also shoots a moving death ray over the ground. It's a small but lethal sickly green patch with green falling down into it. Watch for this and stay out of it -- it will kill you.
If you see portals under the Sentinax, kill the stuff coming out of them. Tagging rules are unusual in this area: opposite factions tag things, of course, but so do five of your own faction. You must be one of the first five to hit it in order to get credit. This may not apply to the biggest elites.
If you do not see portals, look around in the whole area under the Sentinax. Portals will be yellow dots on your minimap.
If you still do not see portals, you can wait until other players come along to summon them, or until the Sentinax spawns more, as it will eventually. Or, you can get Sentinax Beacons by killing the other mobs under the Sentinax. To use a beacon that you get this way, right click it and follow the green beam to where it eventually opens a portal. Hostile mobs will immediately start spawning from it.
Killing mobs that come out of portals can get you more powerful beacons. There are also different types of beacons that summon different types of mobs. For more about the different kinds of beacons and how to get them, see the Sentinax portion of the Comprehensive Broken Shore Guide.
For the purpose of this quest, just know that all mobs that come out of portals have a chance to drop Marks, and that harder mobs drop more Marks.
Portals only stay open for a few minutes unless they are extended or empowered with another Beacon. If you get a rare or epic Beacon, it'll summon more powerful mobs, so be careful.
There are places in the Broken Shore that can have portals unrelated to this event. If you're not getting any Marks from mobs out of a portal despite successfully tagging them, and the portal is lasting a lot longer than a few minutes, you may be at one such portal. Ignore that one and keep looking.
Quest
Mark of the Sentinax
A World of Warcraft quest in Broken Shore. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As a solo player I was a bit dismayed reading about this, however I was able to get it finished in about 30 minutes, here's how:
Use the premade group finder, the questing option. Look for "Sentinax" in the search bar, then find groups of just a few people - someone said this can't be completed in a raid so make sure it's a group of less than 5. At any rate, I just jumped into a group and went to the location and farmed the normal mobs with everyone else. Yes they do just drop 1-2 a piece, but when you kill a lot of them then it goes by pretty quickly. The only problem is if there are people of the opposite faction in the same area then the mobs will be tagged and it can get messy. Fast.
Best of luck, I managed it in about 30 minutes, hopefully your luck is similar.
Just completed this on all 11 of my alts. What a pain in the ass this was post-content, but I think I found the best way to do this as a solo player post-7.2.
If you plan on getting the class mount on several alts that you are doing at the same time, I'd definitely recommend the way I did it. Just as a bit of extra info, all my alts were in full Unsullied/880 gear with one 970 legendary.
First thing's first, do not simply go out and 'grind' the mobs under the Sentinax. I did this on my first alt and it took over 4 hours to get enough beacons to drop in order to complete the quest. That's a whole lot of time you're wasting if you're doing several alts. Instead what you should do is use your Nethershards you gathered from the previous quest and wait for the Nether Disruptor to be active. At the current rate it's usually active every 5-6 days. What you should do then is buy 5 Nether Portal Disruptor from the vendor at Domination Point. If you have a well geared alt with good burst damage you may only need 3, but 5 should generally be the max you will need.
You then need to go and use the item on the portals around the Broken Shore. This will spawn a Rare Elite which will drop a Greater Beacon if killed. Some of the rares are far easier than the others in terms of health and mechanics. The Overfiend is probably the most difficult as he spams a fear and has 60 Million health. If you get unlucky and come across a Rare that is giving you too much trouble, it's not an issue, just go find another portal and hope you get one of the easier Rares. You should still have plenty of Nethershards left to buy more items if you get unlucky.
Once you have killed 5 rares you should have 5 greater Beacons. You can then go and use these under the Sentinax to spawn enemies that will drop between 12-24 marks per Beacon. If you're not using a good burst AoE class, then the Warbeasts Beacon can be a bit of a challenge if you pull them all. So simply stand back and kill them 2-3 at a time.
But that's it. I found this method to be far the most effective assuming you're soloing and not in a group. Each alt took around 20-30 minutes to complete this quest.
Hope this helps \o/
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47139))
What to do
Description
The Sentinax rains down terror upon the Broken Shore, unleashing hordes of demons that menace our forces. The fiends seek to stop us from taking the Tomb. They will fail. Lure out the strongest among their vile ranks. Slay them and seize the marks they bear. Make the Legion fear our strength!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #646 44.8 63.2
Coordinates
- Turn-inBroken Shore 44.8, 63.2
/way #646 44.8 63.2 - Objective areaBroken Shore 50.7, 42.7
/way #646 50.7 42.7 - Objective areaBroken Shore 44.5, 63.5
/way #646 44.5 63.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Broken Shore map
- The Command Center same spot
- The Nether Disruptor same spot
- The Broken Shore: Investigating the Legion same spot
- Champion: Lord Darius Crowley about 30 yards
- The Mage Tower about 30 yards
- Secured Surroundings about 50 yards
- Champion: Nighthuntress Syrenne about 50 yards
- The Preservation of Nature about 130 yards
- The Motherlode about 280 yards
- Tomb Raidering about 300 yards
Quests whose map markers the client places closest to this one on Broken Shore, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Broken Shore:
- Deliverance Point, Broken Shore
- Aalgen Point, Broken Shore
- Vengeance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 264 comments
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Other quests on the Broken Shore map
Reward details
Items you receive
“No one knows how many worlds the Legion has burned.”
Reputation: Armies of Legionfall +1,500
The coalition of orders dedicated to defeating the Legion at the Tomb of Sargeras and Broken Shore.
Reputation group: Legion.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Legionfall Campaign
Part 11 of 17.
Previous: Shard Times · Next: Self-Fulfilling Prophecy
- 6Aalgen Point
- 7Vengeance Point
- 8Cathedral of Eternal Night: Altar of the Aegis
- 9Champions of Legionfall
- 10Shard Times
- 11Mark of the Sentinax
- 12Self-Fulfilling Prophecy
- 13Intolerable Infestation
- 14Relieved of Their Valuables
- 15Take Out the Head...
- 16Championing Our Cause
- 17Strike Them Down
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shard Times
As you have surely noticed, a slain demon leaves behind Nethershards, solidified residual energy from the Twisting Nether. I require a significant quantity of them for an experiment I'm conducting... oa shards, to be precise. Why are you looking at me like that? We've had this conversation before.
After this quest
Taken from the storyline's own step order.
- Self-Fulfilling Prophecy
In my life, I have witnessed many visions. Some filled me with hope... others, with despair. Victory over Kil'jaeden lies within our grasp. I have foreseen it. But visions only show us where our path might lead. They require effort to become reality. That effort falls upon your shoulders, <name>.
Also counted by Breaching the Tomb
Its criteria name 12 quests; others include:
- Strike Them Down
- Defending Broken Isles
- Self-Fulfilling Prophecy
- Take Out the Head...
- Intolerable Infestation
- Armies of Legionfall
- Assault on Broken Shore
- Relieved of Their Valuables
Also counted by Breaching the Tomb
Its criteria name 15 quests; others include:
- Begin Construction
- Strike Them Down
- Defending Broken Isles
- Self-Fulfilling Prophecy
- Championing Our Cause
- Take Out the Head...
- Shard Times
- Intolerable Infestation
The storyline at a glance
Legionfall Campaign has 17 steps, from Armies of Legionfall to Strike Them Down.
Maps its steps are placed on (steps per map): Broken Shore (16), Dalaran (1).
Steps of this storyline count toward:
Other storylines on the Broken Shore map
- Chronicles of Skyhold IV
- Excavations
- Watchers in the Wild IV
- Saga of the Shadowblade IV
- The Elemental Lords IV
- Legacy of the Windrunners
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Breaching the Tomb: its criteria name 12 quests, this one included. +1 Infinite Knowledge.
- Breaching the Tomb: its criteria name 15 quests, this one included.