Camel Tow is obviously a reference to towing a camel and nothing else.
;)
Quest
Camelraderie
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As soon as i saw the name of the quest i went: "Oh i gotta see the wowhead comments on this one"...
This quest name seems really inappropriate...
Be thankful Sullah didn't ask you to round up some monkeys which would, no doubt, involve spanking them first. I'm guessing you didn't enjoy Blowing Hodir's Horn, Polishing the Helm, Opening the Backdoor and Going Bearback either.Clearly a sense of humour failure on your part, well there's No Accounting for Taste.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28352))
What to do
Description
Greetings, friend! You are always most welcome in my humble tent. Looking for something to do? Sullah has just the thing! Camels are good to have in hand regardless, but when putting together a performance the likes of my sideshow, they are an absolute must! Take this harness and use it to subdue a wandering camel. You may have to, uhh, humble it a bit first... if you know what I mean. You'll find a desert full of wild camels to the south.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #249 29.6 21.8
Objective areaIn-game waypoint: /way #327 81.1 33.2
Coordinates
- Turn-inUldum 29.6, 21.8
/way #249 29.6 21.8 - Objective area (centre of the marked area)Uldum 24.7, 53.1
/way #249 24.7 53.1 - Objective area (centre of the marked area)Uldum 29.4, 36.7
/way #249 29.4 36.7 - Objective areaAhn'Qiraj: The Fallen Kingdom 81.1, 33.2
/way #327 81.1 33.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Desecrate this Fire! about 1,530 yards
- Off To Adventure! about 1,630 yards
- Thunder on the Sands about 1,630 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Oasis of Vir'sar, Uldum
- Ramkahen, Uldum
- Schnottz's Landing, Uldum
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 56 comments
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Storyline
Uldum
Part 85 of 101.
Previous: Unlimited Potential · Next: Reduced Productivity
- 80Meet Me In Vir'sar
- 81Friend of a Friend
- 82Two Tents
- 83Master Trapper
- 84Unlimited Potential
- 85Camelraderie
- 86Reduced Productivity
- 87Missing Pieces
- 88Stirred the Hornet's Nest
- 89Myzerian's Head
- 90Shroud of the Makers
- 91Schnottz So Fast
Showing steps 80 to 91 of 101.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unlimited Potential
Some see the little sand pygmy as nothing more than a pest, a vermin, or worse yet, a vile little demon. I say they are simply misunderstood! With the proper care and guidance, these little fellows may just turn out to be a glorious gift of nature.
After this quest
Taken from the storyline's own step order.
- Reduced Productivity
Alright, <name>, here's what I've learned. There's a titan device deep in a place called the Halls of Origination. It's meant to be an emergency reset switch for all life on Azeroth. If activated, it will destroy every living thing in the world!
The storyline at a glance
Uldum has 101 steps, from Easy Money to The Coffer of Promise.
Maps its steps are placed on (steps per map): Uldum (101).
Steps of this storyline count toward:
Other storylines on the Uldum map
- The Fists of the Heavens
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.