If you're wondering how to complete this quest at a high level, the solution is the Soft Foam Sword.
You don't need to kill yourself and get sickness or take off your equipment, just whack the guys once with the sword and then throw them in the cage. This works for the camel quest as well.
Quest
Unlimited Potential
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Yeah, so, am I the only person who this quest made a little uncomfortable? Going around beating aborigines ("cavorting" ones no less) to within an inch of their life and then caging them for a guy to help them out "for their own good?"
I am a hunter. I do not do melee! This is the first quest I have seen that I actively hate. It is awlful. I have to get within melee distance in a small time frame. I have failed too many times. It is as though Blizzard designed a quest to make casters unhappy.
I will follow the Hunter advice posted here.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28351))
What to do
Description
Some see the little sand pygmy as nothing more than a pest, a vermin, or worse yet, a vile little demon. I say they are simply misunderstood! With the proper care and guidance, these little fellows may just turn out to be a glorious gift of nature. I would like you to take these cages and use them to capture a few of them for me to work with. You will need to give them a sound beating before boxing them up, but in the end it will be for their own good. You'll see! Go south for pygmies!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #249 29.6 21.8
Objective areaIn-game waypoint: /way #327 81.1 33.2
Coordinates
- Turn-inUldum 29.6, 21.8
/way #249 29.6 21.8 - Objective area (centre of the marked area)Uldum 29.4, 42.4
/way #249 29.4 42.4 - Objective areaAhn'Qiraj: The Fallen Kingdom 81.1, 33.2
/way #327 81.1 33.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Desecrate this Fire! about 1,530 yards
- Off To Adventure! about 1,630 yards
- Thunder on the Sands about 1,630 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Oasis of Vir'sar, Uldum
- Ramkahen, Uldum
- Schnottz's Landing, Uldum
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 45 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 45 on Wowhead.
Storyline
Uldum
Part 84 of 101.
Previous: Master Trapper · Next: Camelraderie
- 79Firing Squad
- 80Meet Me In Vir'sar
- 81Friend of a Friend
- 82Two Tents
- 83Master Trapper
- 84Unlimited Potential
- 85Camelraderie
- 86Reduced Productivity
- 87Missing Pieces
- 88Stirred the Hornet's Nest
- 89Myzerian's Head
- 90Shroud of the Makers
Showing steps 79 to 90 of 101.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Master Trapper
One thing about me that you might not know, <name>... I come from a long line of trappers. My father taught me, as his taught him, to master the art of trapping creatures in a most merciful manner. As any master trapper will tell you, the most important ingredient in an effective trap is the bait.
After this quest
Taken from the storyline's own step order.
- Camelraderie
Greetings, friend! You are always most welcome in my humble tent. Looking for something to do? Sullah has just the thing! Camels are good to have in hand regardless, but when putting together a performance the likes of my sideshow, they are an absolute must!
Also counted by Unearthing Uldum
Its criteria name 12 quests; others include:
- The Thrill of Discovery
- Just a Fancy Cockroach
- The Curse of the Tombs
- Gnomebliteration
- Tailgunner!
- Escape From the Lost City
- Firing Squad
- Master Trapper
The storyline at a glance
Uldum has 101 steps, from Easy Money to The Coffer of Promise.
Maps its steps are placed on (steps per map): Uldum (101).
Steps of this storyline count toward:
Other storylines on the Uldum map
- The Fists of the Heavens
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Unearthing Uldum: its criteria name 12 quests, this one included.