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Quest

Mission: Investigating Deepholm

A World of Warcraft quest in The Maelstrom. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
136695+27via Wowhead (opens the original comment in a new tab)

In case anyone else is as daft as me and spends a bunch of time looking at how to get to Deepholm, this is an 4 hour Order Hall mission that you send your Champions to fulful.

Don't go to Deepholm yourself. That comes next!

3
aquaticbob+7via Wowhead (opens the original comment in a new tab)

I had to finish the mission quest Enemies of Air before starting this quest (4 eight hour missions). It doesn't show this on the quest progression here. It comes immediately after Oath of the Windlord, and before mission: Investigating Deepholm

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 10-45
CategoryShaman Campaign
Quest ID42200

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42200))

Requirements

Read from the Blizzard quest API.

Description

In order for the Earthen Ring to bring the four Elemental Lords together in an alliance against the Burning Legion, we will need to convince Therazane the Stonemother to join forces with us. Therazane has been absent from our negotiations with the elements thus far. There have been whispers of a new threat arising from within Deepholm. If these rumors are true, she may have need of our aid. I have prepared a diplomatic mission to Deepholm to ascertain the situation. It is awaiting your assignment.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Maelstrom Quest turn-in 3 mapped points
The Maelstrom map showing where to go for Mission: Investigating DeepholmTurn-inObjective areaObjective area

In-game waypoint: /way #726 33.1 60.5

Coordinates

  • Turn-inThe Maelstrom 33.1, 60.5/way #726 33.1 60.5
  • Objective areaThe Maelstrom 33.9, 59.5/way #726 33.9 59.5
  • Objective areaThe Maelstrom 33.3, 60.7/way #726 33.3 60.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Maelstrom map

Quests whose map markers the client places closest to this one on The Maelstrom, nearest first. Distances are straight lines between the markers.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Elemental Lords II

Part 7 of 15.

Previous: Champion: Celestos · Next: The Great Stonemother

  1. 1The Maelstrom Pillar: Air
  2. 2Mistral Essence
  3. 3Eye of Azshara: The Scepter of Storms
  4. 4Enemies of Air
  5. 5Champion: Nobundo
  6. 6Champion: Celestos
  7. 7Mission: Investigating Deepholm
  8. 8The Great Stonemother
  9. 9The Return of Twilight
  10. 10Destroying the Cult
  11. 11The Master's Plan
  12. 12Unleashing the Elements
  13. 13Held Captive!
  14. 14The Twilight Master
  15. 15A Promise of Earth

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • The Great StonemotherLevel 45

    In order to unite the four Elemental Lords of Azeroth, you will need to seek out Therazane and convince her to join the cause of Azeroth. However, the Stonemother currently has her hands full battling a Twilight's Hammer resurgence in Deepholm.

The storyline at a glance

The Elemental Lords II has 15 steps, from The Maelstrom Pillar: Air to A Promise of Earth.

Maps its steps are placed on (steps per map): The Maelstrom (7), Deepholm (7), The Maelstrom (1).

Steps of this storyline count toward:

Other storylines on The Maelstrom map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.