Parts of journal can be found across the camp, they placed under tents.
- [item=136791] can be found at 64.0 75.1 point.
- [item=136792] can be found at 61.8 72.0 point.
- [item=136793] can be found at 62.4 75.9 point.
The Master's Plan — https://www.youtube.com/watch?v=-2Mx6gttJyUThis quest is a part of [class=7] class hall quest campaign. Full chain is under the spoiler, you can check your progress through it:
Spoiler
[class=7] class hall campaign.[item=128935] quest chain.[item=128911] quest chain.[item=128819] quest chain.498[quest=40276][spell=215414],
[spell=198228],
[spell=224841]https://www.youtube.com/watch?v=zo7uOJgNelA25103[zone=8040] run neededhttps://www.youtube.com/watch?v=IKs2UDEb5x427110[quest=43886]Start a Research Work Order281101000 x [currency=1220]
[item=140932]
[item=140517]https://youtu.be/q0qhywdfqA443110[zone=7546] run neededhttps://www.youtube.com/watch?v=qPwjCCHVM7446110
Quest
The Master's Plan
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Part of the [class=7] class order hall campaign. For details and the full quest line see the comments about [class=7].
For TomTom users (you can use addon Paste and paste it as is. It will show part one first)
/way 62.4 75.9 The Master's Journal pt. 3
/way 61.8 72.0 The Master's Journal pt. 2
/way 64.0 75.1 The Master's Journal pt. 1
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41897))
Requirements
Read from the Blizzard quest API.
Description
The purpose of the Twilight's Hammer has always been the same. They seek to bring about the end of the world. Their schemes may change, but their wicked purpose remains constant. Defeating the Twilight's Hammer is not simply a matter of defeating them in battle. If we are to be successful, we will need to uncover their scheme and put an end to whatever terrible plans they have created. Let us start by searching the encampment for clues as to their true purpose here.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 64.0 70.6
Coordinates
- Turn-inDeepholm 64.0, 70.6
/way #207 64.0 70.6 - Turn-inDeepholm 56.6, 12.7
/way #207 56.6 12.7 - Objective areaDeepholm 64.0, 75.2
/way #207 64.0 75.2 - Objective areaDeepholm 61.7, 72.0
/way #207 61.7 72.0 - Objective areaDeepholm 62.4, 76.0
/way #207 62.4 76.0 - Objective areaDeepholm 64.3, 70.7
/way #207 64.3 70.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Question the Slaves about 200 yards
- To Catch a Dragon about 390 yards
- Testing the Trap about 390 yards
- The Twilight Overlook about 390 yards
- Big Game, Big Bait about 400 yards
- Abyssion's Minions about 400 yards
- Block the Gates about 400 yards
- The Forgemaster's Log about 520 yards
- Doomshrooms about 700 yards
- Gone Soft about 700 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 3 comments on this page are shown in Top Comments above.
Storyline
The Elemental Lords II
Part 11 of 15.
Previous: Destroying the Cult · Next: Unleashing the Elements
- 1The Maelstrom Pillar: Air
- 2Mistral Essence
- 3Eye of Azshara: The Scepter of Storms
- 4Enemies of Air
- 5Champion: Nobundo
- 6Champion: Celestos
- 7Mission: Investigating Deepholm
- 8The Great Stonemother
- 9The Return of Twilight
- 10Destroying the Cult
- 11The Master's Plan
- 12Unleashing the Elements
- 13Held Captive!
- 14The Twilight Master
- 15A Promise of Earth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Destroying the Cult
We are all that stands between the Twilight's Hammer and their conquest of Deepholm. Azeroth cannot hope to fight the full strength of the Twilight's Hammer and the Burning Legion at the same time. It is up to us to put an end to their cult before they are able to fully rebuild.
After this quest
Taken from the storyline's own step order.
- Unleashing the Elements
According to The Master's journal, the Twilight's Hammer has discovered a method of harnessing the void to subjugate even the most powerful of elementals. The journal specifically mentioned the children of Therazane as test subjects.
The storyline at a glance
The Elemental Lords II has 15 steps, from The Maelstrom Pillar: Air to A Promise of Earth.
Maps its steps are placed on (steps per map): The Maelstrom (7), Deepholm (7), The Maelstrom (1).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, War & Gunships
- Deepholm, The Stone Throne
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.