You have to join a group to [zone=8040]. Normal, heroic or mythic are all okay. [npc=91789] is the second boss of the instance, but dont leave as you got [item=138995], keep in mind that you have to defeat [npc=96028] boss too, so you have to do a full run.
Eye of Azshara: The Scepter of Storms — https://www.youtube.com/watch?v=IKs2UDEb5x4
This quest is a part of [class=7] class hall quest campaign. Full chain is under the spoiler, you can check your progress through it:
Spoiler
[class=7] class hall campaign.[item=128935] quest chain.[item=128911] quest chain.[item=128819] quest chain.498[quest=40276][spell=215414],
[spell=198228],
[spell=224841]https://www.youtube.com/watch?v=zo7uOJgNelA25103[zone=8040] run neededhttps://www.youtube.com/watch?v=IKs2UDEb5x427110[quest=43886]Start a Research Work Order281101000 x [currency=1220]
[item=140932]
[item=140517]https://youtu.be/q0qhywdfqA443110[zone=7546] run neededhttps://www.youtube.com/watch?v=qPwjCCHVM7446110
Quest
Eye of Azshara: The Scepter of Storms
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is offered after completing Mistral Essence and can be completed on Normal difficulty.
Part of the [class=7] class order hall campaign. For details and the full quest line see the comments about [class=7].
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42984))
Requirements
Read from the Blizzard quest API.
Description
The element of air can be difficult to contain. We will need a way to magically anchor it to the pillar. Air, no matter how capricious, cannot resist a good storm. In the Eye of Azshara, the naga sorceress known as Lady Hatecoil possesses a powerful relic known as the Scepter of Storms. Retrieve the scepter, and we will use it to bind the elements of air to the Maelstrom Pillar.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #726 29.5 77.8
Coordinates
- Turn-inThe Maelstrom 29.5, 77.8
/way #726 29.5 77.8 - Objective areaThe Maelstrom 29.6, 77.7
/way #726 29.6 77.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maelstrom map
- Neltharion's Lair: The Earthen Amulet same spot
- The Maelstrom Pillar: Earth same spot
- Return to Janai same spot
- Throne of the Tides: Azshara's Power about 50 yards
- A "Humble" Request about 70 yards
- Expanding Your Horizons about 70 yards
- Your Fullest Potential about 70 yards
- Return to the Firelands about 130 yards
- Worldmender about 130 yards
- Tech It Up A Notch about 130 yards
Quests whose map markers the client places closest to this one on The Maelstrom, nearest first. Distances are straight lines between the markers.
Getting there
Inside the dungeon: Eye of Azshara
Amidst outlying shoals off the coast of Azsuna, an ancient source of power lies beneath the waves. Long ago, the power of Queen Azshara extended throughout these lands, and the naga seeking the Tidestone of Golganneth still act at her behest.
Bosses in the Adventure Guide, in order: Warlord Parjesh, Lady Hatecoil, King Deepbeard, Serpentrix, Wrath of Azshara.
Entrance: Azsuna at 61.0, 41.1.
Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Elemental Lords II
Part 3 of 15.
Previous: Mistral Essence · Next: Enemies of Air
- 1The Maelstrom Pillar: Air
- 2Mistral Essence
- 3Eye of Azshara: The Scepter of Storms
- 4Enemies of Air
- 5Champion: Nobundo
- 6Champion: Celestos
- 7Mission: Investigating Deepholm
- 8The Great Stonemother
- 9The Return of Twilight
- 10Destroying the Cult
- 11The Master's Plan
- 12Unleashing the Elements
- 13Held Captive!
- 14The Twilight Master
- 15A Promise of Earth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mistral Essence
To restore the Maelstrom Pillar, we will need to infuse it with the essence of air. A large quantity of Mistral Essence will be required to do this. Mistral Essence can be found on many of the elementals in Vortex Pinnacle.
After this quest
Taken from the storyline's own step order.
- Enemies of Air
Windlord Thunderaan has retaken the Vortex Pinnacle, but not all of his subjects have taken to his leadership kindly. In his kingdom there is still unrest, and it appears there are four viziers who have risen up against him: Mistius, Zeph, Alacris, and Tulmos.
Quests that require this one
The storyline at a glance
The Elemental Lords II has 15 steps, from The Maelstrom Pillar: Air to A Promise of Earth.
Maps its steps are placed on (steps per map): The Maelstrom (7), Deepholm (7), The Maelstrom (1).
Steps of this storyline count toward:
Other storylines on The Maelstrom map
- A Ring Unbroken
- The Elemental Lords III
- The Elemental Lords IV
- The Elemental Lords I
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.