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Quest

Held Captive!

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
lynx1313+15via Wowhead (opens the original comment in a new tab)

Make sure you release all 10 before you go to the lower cave, there are no captives in the lower cave and the follow up quest sends you all the way in to the bottom. This way you wont have to run all the way back down there like I did.

Read all 9 on Wowhead ↗

Quest facts

LevelLevel 45
LocationDeepholm
CategoryShaman Campaign
Quest ID41899

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41899))

Requirements

ClassShaman

Read from the Blizzard quest API.

Description

There are prisoners here, Farseer {name}, that are enslaved by the Twilight's Hammer. The cultists work them to death in the depths of the mine. I cannot abide such cruel mistreatment! Let us clear a path through the mine and rescue any Twilight's Hammer prisoners we find, so that they may return to their homes and families. The Twilight's Hammer will pay for their crimes!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 10 mapped points
Deepholm map showing where to go for Held Captive!Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 64.0 70.3

Coordinates

  • Turn-inDeepholm 64.0, 70.3/way #207 64.0 70.3
  • Objective area (centre of the marked area)Deepholm 63.5, 81.0/way #207 63.5 81.0
  • Objective areaDeepholm 64.1, 70.2/way #207 64.1 70.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 370 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP

Storyline

The Elemental Lords II

Part 13 of 15.

Previous: Unleashing the Elements · Next: The Twilight Master

  1. 1The Maelstrom Pillar: Air
  2. 2Mistral Essence
  3. 3Eye of Azshara: The Scepter of Storms
  4. 4Enemies of Air
  5. 5Champion: Nobundo
  6. 6Champion: Celestos
  7. 7Mission: Investigating Deepholm
  8. 8The Great Stonemother
  9. 9The Return of Twilight
  10. 10Destroying the Cult
  11. 11The Master's Plan
  12. 12Unleashing the Elements
  13. 13Held Captive!
  14. 14The Twilight Master
  15. 15A Promise of Earth

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Unleashing the ElementsLevel 45

    According to The Master's journal, the Twilight's Hammer has discovered a method of harnessing the void to subjugate even the most powerful of elementals. The journal specifically mentioned the children of Therazane as test subjects.

After this quest

Taken from the storyline's own step order.

  • The Twilight MasterLevel 45

    There is only one more thing that remains, Farseer <name>. We must confront the leader of the Twilight's Hammer and put an end to their sinister plot once and for all. Without their so-called master, the remaining cultists will be forced to retreat from Deepholm.

The storyline at a glance

The Elemental Lords II has 15 steps, from The Maelstrom Pillar: Air to A Promise of Earth.

Maps its steps are placed on (steps per map): The Maelstrom (7), Deepholm (7), The Maelstrom (1).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.