Keep going through the mine to the end even though you won't see the quest marker in the initial section.
Quest
Unleashing the Elements
A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
There's the entrance to Twilight Depths at 62.4 78.3 point, get in and run deeper until you get stairs down. Take it, there'll be undergrond level, all rituals are there. You have to free three stone giants. Muln will follow you in your journey, turn in the quest as you done.
TomTom:
/way Deepholm 62.4 78.3 Twilight DepthsUnleashing the Elements — https://www.youtube.com/watch?v=VpKZ6DYZOxc
This quest is a part of [class=7] class hall quest campaign. Full chain is under the spoiler, you can check your progress through it:
Spoiler
[class=7] class hall campaign.[item=128935] quest chain.[item=128911] quest chain.[item=128819] quest chain.498[quest=40276][spell=215414],
[spell=198228],
[spell=224841]https://www.youtube.com/watch?v=zo7uOJgNelA25103[zone=8040] run neededhttps://www.youtube.com/watch?v=IKs2UDEb5x427110[quest=43886]Start a Research Work Order281101000 x [currency=1220]
[item=140932]
[item=140517]https://youtu.be/q0qhywdfqA443110[zone=7546] run neededhttps://www.youtube.com/watch?v=qPwjCCHVM7446110
Don't fall in any of the holes. I did and had to port out, then go back through. Doh!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41898))
Requirements
Read from the Blizzard quest API.
Description
According to The Master's journal, the Twilight's Hammer has discovered a method of harnessing the void to subjugate even the most powerful of elementals. The journal specifically mentioned the children of Therazane as test subjects. Whether The Master was speaking literally or figuratively in this regard, I do not know. Regardless, we need to free these elementals and stop these dark rituals from continuing. It appears that our journey here is going to take us deeper into the depths of darkness...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #207 64.0 70.3
Coordinates
- Turn-inDeepholm 64.0, 70.3
/way #207 64.0 70.3 - Objective areaDeepholm 62.6, 85.4
/way #207 62.6 85.4 - Objective areaDeepholm 60.5, 82.8
/way #207 60.5 82.8 - Objective areaDeepholm 58.1, 79.2
/way #207 58.1 79.2 - Objective areaDeepholm 64.1, 70.2
/way #207 64.1 70.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Deepholm map
- Question the Slaves about 190 yards
- To Catch a Dragon about 400 yards
- Testing the Trap about 400 yards
- The Twilight Overlook about 400 yards
- Big Game, Big Bait about 400 yards
- Abyssion's Minions about 400 yards
- Block the Gates about 410 yards
- The Forgemaster's Log about 510 yards
- Doomshrooms about 690 yards
- Gone Soft about 690 yards
Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 7 on Wowhead.
Storyline
The Elemental Lords II
Part 12 of 15.
Previous: The Master's Plan · Next: Held Captive!
- 1The Maelstrom Pillar: Air
- 2Mistral Essence
- 3Eye of Azshara: The Scepter of Storms
- 4Enemies of Air
- 5Champion: Nobundo
- 6Champion: Celestos
- 7Mission: Investigating Deepholm
- 8The Great Stonemother
- 9The Return of Twilight
- 10Destroying the Cult
- 11The Master's Plan
- 12Unleashing the Elements
- 13Held Captive!
- 14The Twilight Master
- 15A Promise of Earth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Master's Plan
The purpose of the Twilight's Hammer has always been the same. They seek to bring about the end of the world. Their schemes may change, but their wicked purpose remains constant. Defeating the Twilight's Hammer is not simply a matter of defeating them in battle.
After this quest
Taken from the storyline's own step order.
- Held Captive!
There are prisoners here, Farseer <name>, that are enslaved by the Twilight's Hammer. The cultists work them to death in the depths of the mine. I cannot abide such cruel mistreatment!
The storyline at a glance
The Elemental Lords II has 15 steps, from The Maelstrom Pillar: Air to A Promise of Earth.
Maps its steps are placed on (steps per map): The Maelstrom (7), Deepholm (7), The Maelstrom (1).
Steps of this storyline count toward:
Other storylines on the Deepholm map
- Deepholm, War & Gunships
- Deepholm, The Stone Throne
- Call of the Doomhammer
- The Elemental Lords III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.