Quest
Retaking the Outpost
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54207))
Requirements
Read from the Blizzard quest API.
Description
We can handle de rest of de Alliance. I received a report that Hexlord Raal's forces are having issues up ahead. He claims dat dere is an even thicker fog enveloping Nazmir. De Alliance must be using some tricks to slow us down. Go to Nazmir to see what can be done to help Hexlord Raal. We must reach dat fleet and destroy de Alliance!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inNazmir 50.3, 78.5
/way #863 50.3 78.5 - Objective areaZuldazar 58.0, 21.3
/way #862 58.0 21.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Improper Burial about 280 yards
- Leave None Standing about 290 yards
- Ending the Blood Trolls about 370 yards
- The Road of Pain about 440 yards
- The Battle of Bloodfire Ravine about 450 yards
- What Rots Beneath about 460 yards
- Undying Totems about 470 yards
- Warmother about 480 yards
- Honor the Flame about 560 yards
- Hunting the Hunter about 560 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zul'jan, Nazmir
- Nesingwary's Gameland, Zuldazar
- Garden of the Loa, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Fury of the Zandalari
Part 5 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: No One Left Behind · Next: Minesweeper
- 1War Is Here
- 2Ride of the Zandalari
- 3A Path of Blood
- 4No One Left Behind
- 5Retaking the Outpost
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- No One Left Behind
De warriors here tell me Rokhan made a heroic stand, holding off de Alliance and their champions before being defeated. Rokhan is still here within de Blood Gate, held captive by some strange creature called a Lightforged. I must stay here and help hold de line. I need you to rescue Rokhan!
After this quest
Taken from the storyline's own step order.
- Minesweeper
The Alliance are stalling our efforts here with this irritating fog, as well as layering the entire area with traps. We will suffer too many casualties if we try marching our army through this trap-infested area. I've heard you're good at sneaking around.
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

