I accidentally skipped the cinematic once on this quest, and panicked wondering how to finish the quest, but if you leave the room and re-enter, they appear all over again for you. Phew.
But you don't seem to be able to do the quest without watching the cinematic for the bit where Agatha yells "run!" and carries you away... she won't carry you away if you didn't watch it!
EDIT: I just saw Androidus's comment. It did work for me just leaving the room and re-entering, so perhaps they fixed the bug. I didn't need to ticket a GM. :)
Quest
No Escape
A World of Warcraft quest in Silverpine Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The ride back was kinda awkward with the valkyr thong in your face the whole time
+++9000 to Blizzard for these awesome quests. I love the cutscenes and such a great companion to the Worgen levelling quests on the beta.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27099))
Requirements
Read from the Blizzard quest API.
What to do
Description
You must strike at their leaders, {name}. You will find them holed up in the old keep. Battle your way inside and find the holdouts! Turn them for your queen! None shall escape the mighty grasp of the Forsaken!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #21 57.4 10.2
Objective areaIn-game waypoint: /way #18 44.1 81.5
Coordinates
- Turn-inSilverpine Forest 57.4, 10.2
/way #21 57.4 10.2 - Objective areaSilverpine Forest 65.8, 23.9
/way #21 65.8 23.9 - Objective areaTirisfal Glades 44.1, 81.5
/way #18 44.1 81.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Silverpine Forest map
- This is the Hour of the Forsaken about 520 yards
- The Flight of the Banshee about 580 yards
- Among Us about 590 yards
- Death to the Living about 700 yards
- The Scarlet Spy about 710 yards
- Honor the Flame about 850 yards
- A Proper Disguise about 1,010 yards
- Fear is Our Weapon about 1,010 yards
- Nothing Like the Classic about 1,020 yards
- Boom Weed about 1,020 yards
Quests whose map markers the client places closest to this one on Silverpine Forest, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Silverpine Forest:
- Forsaken High Command, Silverpine Forest
- Forsaken Rear Guard, Silverpine Forest
- Undercity, Tirisfal
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 51 comments
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Choose one of these rewards:
Other quests on the Silverpine Forest map
Reward details
Pick one of these
Reputation: Undercity +500
Led by Sylvanas Windrunner, the Forsaken have joined a tenuous alliance with the Horde and established this capital in the vast depths under the Ruins of Lordaeron.
Reputation group: Horde.
Other quests in Silverpine Forest that reward Undercity reputation: Warchief's Command: Silverpine Forest! (+250), The Warchief Cometh (+150), The Gilneas Liberation Front (+250), Agony Abounds (+250), Guts and Gore (+250), Iterating Upon Success (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Silverpine Forest
Part 18 of 57.
Previous: Rise, Forsaken · Next: Lordaeron
- 13It's Only Poisonous if You Ingest It
- 14Lost in the Darkness
- 15Deeper into Darkness
- 16Orcs are in Order
- 17Rise, Forsaken
- 18No Escape
- 19Lordaeron
- 20Honor the Dead
- 21Hair of the Dog
- 22Reinforcements from Fenris
- 23The Waters Run Red...
- 24Excising the Taint
Showing steps 13 to 24 of 57.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rise, Forsaken
Fenris Isle stands defiantly at the heart of Lordamere Lake - a cruel memory of a time long since passed. Though no longer infested by gnoll vermin, a new threat has emerged. Human refugees, driven from their holdings in Hillsbrad, have fled to Fenris Isle in hopes of escaping defeat at our hands.
After this quest
Taken from the storyline's own step order.
- Lordaeron
Ride with me to the Sepulcher, <name>. There are many things I wish to discuss with you. It is imperative that you understand the history of Lordaeron and the plight of the Forsaken.
The storyline at a glance
Silverpine Forest has 57 steps, from The Warchief Cometh to Cities in Dust.
Maps its steps are placed on (steps per map): Silverpine Forest (46), Ruins of Gilneas (11).
Steps of this storyline count toward:
Other storylines on the Silverpine Forest map
- Forsaken Heritage Armor
- The Gilneas Reclamation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.