[npc=108576] will await you at 66.4 63.7 point, at the end of bridge. She taunts [npc=108663] and you'll be able to defeat him. Not so hard fight as long.
TomTom:
/way Stormheim 66.4 63.7 Lochaber fightStrange Bedfellows — www.youtube.com/watch?v=Xjt0_l92BAc
This quest is a part of [class=12] class hall quest campaign, you can check out under the spoiler, how close you are to finish — A Glorious Campaign
Spoiler
[class=12] class hall campaign[item=127830] quest chain[item=128832] quest chain898[quest=41064]Artifact empoweredhttps://www.youtube.com/watch?v=6K474Nw9DU010101[champion=722]
[champion=595] or
[champion=498]
300 x [currency=1220]https://www.youtube.com/watch?v=4knH2992t7g28.3110[item=138111] neededhttp://www.youtube.com/watch?v=36snORi-p6Q32110[champion=594]
[champion=720]
1500 x [currency=1220]
[item=139722]
[item=139506]http://www.youtube.com/watch?v=t3zY8QgN7dI36110[quest=43878]40110[quest=44616]41110[quest=42732]1 x [item=124125] needed45110http://www.youtube.com/watch?v=ani3d5S870g46110A Glorious Campaign
[item=139715]
[item=139506]
5000 x [currency=1220]
[title=463] title
Two 36 IL artifact relicshttps://www.youtube.com/watch?v=fIplKGJugBo
There also two quest after the final one:
Quest
Strange Bedfellows
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Am I the only one a tad perturbed by her school girl like giggle about taunting a demon in a quest named strange bedfellows?
If the quest completion box does not show up after killing it, a relog can fix it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42749))
Requirements
Read from the Blizzard quest API.
Description
The reason why I came out here was to capture or kill a fel lord named, Lochaber. I am no longer in a capturing mood. I'll grab my weapon and then head up to the bridge in front of the Gates of Valor. That place is a scary mess full of Felskorn vrykul and demons. How do you think I got caught? So, I'd rather not go back in there. But, I think I know a way to get the demon to come out to us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaIn-game waypoint: /way #634 66.4 63.8
Coordinates
- Objective areaStormheim 66.4, 63.8
/way #634 66.4 63.8 - Objective areaStormheim 64.9, 59.0
/way #634 64.9 59.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Zero to Hiro about 40 yards
- Quelling the Tide about 50 yards
- No Monk Left Behind about 160 yards
- Knocking on Valor's Door about 170 yards
- A Familiar Fate about 170 yards
- The Reluctant Queen about 180 yards
- Unanswered Questions about 180 yards
- To Skold-Ashil about 180 yards
- Ending the New Beginning about 220 yards
- The Iron Fist about 260 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Stormheim:
- Greywatch, Stormheim
- Valdisdall, Stormheim
- Dreadwake's Landing, Stormheim
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Storyline
Destiny of the Illidari II
Part 7 of 15.
Previous: Rune Ruination: Runesage Floki · Next: Vault of the Wardens: Vault Break-In
- 1Deal With It Personally
- 2Malace in Vrykul Land
- 3Rune Ruination
- 4Rune Ruination: Runeskeld Rollo
- 5Rune Ruination: Runelord Ragnar
- 6Rune Ruination: Runesage Floki
- 7Strange Bedfellows
- 8Vault of the Wardens: Vault Break-In
- 9Vault of the Wardens: Vault Break-In
- 10The Crux of the Plan
- 11Two Worthies
- 12Champion: Belath Dawnblade
- 13Champion: Matron Mother Malevolence
- 14Preparations for Invasion
- 15One Battle at a Time
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rune Ruination: Runesage Floki
<This runestone is entrapping Malace Shade. It can only be destroyed by using Runesage Floki's rune upon it.>
After this quest
Taken from the storyline's own step order.
- Vault of the Wardens: Vault Break-In
<All that is left now is to travel to the Isle of the Watchers off of southwest Azsuna.
The storyline at a glance
Destiny of the Illidari II has 15 steps, from Deal With It Personally to One Battle at a Time.
Maps its steps are placed on (steps per map): Stormheim (6), Mardum, the Shattered Abyss (4), Mardum, the Shattered Abyss (3).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.