Yes, you need to enter the dungeon called [zone=7787] with a party.
Quest
Vault of the Wardens: Vault Break-In
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It does drop from the last boss.
I thought I might give this series of quests a try while in between BfA leveling, at 213 with a mix of heirlooms and other gear at an iLevel of 235 plus food & other buffs. All was fine until I hit a group of about six or seven in the first chamber just before the first boss. The big problem was not that there were a lot of mobs or that they were elite; it was solely a matter of chain stun. I was locked in place after landing the first hit. I tried Vengeful Retreat, Netherwalk and Shadowmeld. One or two of those might have countered the first or second stun but then there was the third, fourth, etc.
Granted, the dungeons aren't designed for higher-level soloists and I'm not a completionist but it was kind of disappointing. It's not like I'm likely to level another Demon Hunter; one is great but one is enough. So I guess it's adios to the Broken Shores. Well, we had some fun, didn't we?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42753))
Requirements
Read from the Blizzard quest API.
Description
The Wardens made good on the deal. All that's left is to travel to the Isle of the Watchers off of southwest Azsuna. There, you'll need to break back in to the Vault of the Wardens and descend down into its lowest recesses where we were once imprisoned. Within the so-called Vault of the Betrayer, where the Wardens once held the Master's corpse, you'll find Sargerite Keystone. Good luck, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #630 48.1 82.1
Objective areaIn-game waypoint: /way #719 69.9 40.9
Coordinates
- Objective areaAzsuna 48.1, 82.1
/way #630 48.1 82.1 - Objective areaMardum, the Shattered Abyss 69.9, 40.9
/way #719 69.9 40.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Mardum, the Shattered Abyss map
- Unexpected Visitors same spot
- Move Like No Other same spot
- Working With the Wardens same spot
- Securing Mardum same spot
- Green Adepts same spot
- Return to the Fel Hammer same spot
- Livin' on the Ledge about 10 yards
- To Fel and Back about 10 yards
- Defense of the Fel Hammer about 10 yards
- Into Our Ranks about 10 yards
Quests whose map markers the client places closest to this one on Mardum, the Shattered Abyss, nearest first. Distances are straight lines between the markers.
Getting there
Inside the dungeon: Vault of the Wardens
This secret Warden facility was carved into the mountainside deep in Azsuna, and sealed with magical wards both to keep intruders out, and to ensure that the terrors locked within could never escape.
Bosses in the Adventure Guide, in order: Tirathon Saltheril, Inquisitor Tormentorum, Ash'golm, Glazer, Cordana Felsong.
Entrance: Azsuna at 48.3, 80.1.
Instance text, bosses and entrances are the client’s Adventure Guide data.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Storyline
Destiny of the Illidari II
Part 9 of 15.
Previous: Vault of the Wardens: Vault Break-In · Next: The Crux of the Plan
- 1Deal With It Personally
- 2Malace in Vrykul Land
- 3Rune Ruination
- 4Rune Ruination: Runeskeld Rollo
- 5Rune Ruination: Runelord Ragnar
- 6Rune Ruination: Runesage Floki
- 7Strange Bedfellows
- 8Vault of the Wardens: Vault Break-In
- 9Vault of the Wardens: Vault Break-In
- 10The Crux of the Plan
- 11Two Worthies
- 12Champion: Belath Dawnblade
- 13Champion: Matron Mother Malevolence
- 14Preparations for Invasion
- 15One Battle at a Time
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Strange Bedfellows
The reason why I came out here was to capture or kill a fel lord named, Lochaber. I am no longer in a capturing mood. I'll grab my weapon and then head up to the bridge in front of the Gates of Valor. That place is a scary mess full of Felskorn vrykul and demons. How do you think I got caught?
After this quest
Taken from the storyline's own step order.
- The Crux of the Plan
We have Akama. Cordana Felsong has been eliminated. And, we have the Sargerite Keystone. Everything is falling into place. The honor is all yours, <name>.
The storyline at a glance
Destiny of the Illidari II has 15 steps, from Deal With It Personally to One Battle at a Time.
Maps its steps are placed on (steps per map): Stormheim (6), Mardum, the Shattered Abyss (4), Mardum, the Shattered Abyss (3).
Steps of this storyline count toward:
Other storylines on the Mardum, the Shattered Abyss map
- The Illidari
- Destiny of the Illidari I
- Destiny of the Illidari III
- Destiny of the Illidari IV
- Weapon of Legend
- Weapons of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.