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Quest
Rune Ruination: Runesage Floki
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You can find [npc=108580] in Stormheim at 60.8 46.0 point, inside a house.
TomTom:
/way Stormheim 60.8 46.0 Runesage FlokiRune Ruination: Runesage Floki — www.youtube.com/watch?v=u0Z86gO2Gus
This quest is a part of [class=12] class hall quest campaign, you can check out under the spoiler, how close you are to finish — A Glorious Campaign
Spoiler
[class=12] class hall campaign[item=127830] quest chain[item=128832] quest chain898[quest=41064]Artifact empoweredhttps://www.youtube.com/watch?v=6K474Nw9DU010101[champion=722]
[champion=595] or
[champion=498]
300 x [currency=1220]https://www.youtube.com/watch?v=4knH2992t7g28.3110[item=138111] neededhttp://www.youtube.com/watch?v=36snORi-p6Q32110[champion=594]
[champion=720]
1500 x [currency=1220]
[item=139722]
[item=139506]http://www.youtube.com/watch?v=t3zY8QgN7dI36110[quest=43878]40110[quest=44616]41110[quest=42732]1 x [item=124125] needed45110http://www.youtube.com/watch?v=ani3d5S870g46110A Glorious Campaign
[item=139715]
[item=139506]
5000 x [currency=1220]
[title=463] title
Two 36 IL artifact relicshttps://www.youtube.com/watch?v=fIplKGJugBo
There also two quest after the final one:
Part of the [class=12] class order hall campaign. For details and the full quest line see the comments about [class=12].
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42739))
Requirements
Read from the Blizzard quest API.
Description
<This runestone is entrapping Malace Shade. It can only be destroyed by using Runesage Floki's rune upon it.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #634 65.0 58.9
Coordinates
- Turn-inStormheim 65.0, 58.9
/way #634 65.0 58.9 - Objective areaStormheim 60.3, 46.1
/way #634 60.3 46.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Knocking on Valor's Door about 60 yards
- A Familiar Fate about 60 yards
- The Master of Swords about 80 yards
- Halls of Valor: The Right Question about 110 yards
- The Iron Fist about 120 yards
- To Skold-Ashil about 140 yards
- Zero to Hiro about 230 yards
- Quelling the Tide about 250 yards
- Turn the Keys about 270 yards
- Bjornharta about 270 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormheim:
- Valdisdall, Stormheim
- Greywatch, Stormheim
- Dreadwake's Landing, Stormheim
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Storyline
Destiny of the Illidari II
Part 6 of 15.
Previous: Rune Ruination: Runelord Ragnar · Next: Strange Bedfellows
- 1Deal With It Personally
- 2Malace in Vrykul Land
- 3Rune Ruination
- 4Rune Ruination: Runeskeld Rollo
- 5Rune Ruination: Runelord Ragnar
- 6Rune Ruination: Runesage Floki
- 7Strange Bedfellows
- 8Vault of the Wardens: Vault Break-In
- 9Vault of the Wardens: Vault Break-In
- 10The Crux of the Plan
- 11Two Worthies
- 12Champion: Belath Dawnblade
- 13Champion: Matron Mother Malevolence
- 14Preparations for Invasion
- 15One Battle at a Time
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rune Ruination: Runelord Ragnar
<Collect the rune from Runelord Ragnar to deactivate this runestone. If you do not already have one, obtain a grapple launcher in order to scale the walls of Hrydshal.>
After this quest
Taken from the storyline's own step order.
- Strange Bedfellows
The reason why I came out here was to capture or kill a fel lord named, Lochaber. I am no longer in a capturing mood. I'll grab my weapon and then head up to the bridge in front of the Gates of Valor. That place is a scary mess full of Felskorn vrykul and demons. How do you think I got caught?
The storyline at a glance
Destiny of the Illidari II has 15 steps, from Deal With It Personally to One Battle at a Time.
Maps its steps are placed on (steps per map): Stormheim (6), Mardum, the Shattered Abyss (4), Mardum, the Shattered Abyss (3).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Secret of the Shieldmaidens
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.