There seems to be a bug with the hand in location for the quest. Ignore the map and head to the docks by Tradewinds Market in Boralus and look for Taelia at the lower docks.
Quest
Out Like Flynn
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I tried this quest on one of my alts today. I realized that the quest bugs when you skip the cutscene. When you do that the boat you hop suddenly stops and you die because of fatigue in the middle of ocean.
If this happens to you, the solution is simple. Release your spirit and accept resurrection sickness. Then go to the boat, hop on it again and never skip the cutscene. Then it sends you to Boralus without any problem.
This quest name is a reference to the phrase "In like Flynn," which usually relates to someone achieving something with ease. It can also mean something sexual; it's up to you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47098))
Requirements
Read from the Blizzard quest API.
What to do
Description
I'm relieved you woke up! Having to carry you would have made this job far less appealing. The name's Flynn, and my client in Boralus is paying me a king's bounty to break you out of here. You, my friend, are incarcerated in Tol Dagor. Used to be a legit prison... 'til the Ashvane Trading Company bought it. Now it's Priscilla's own personal fortress, riddled with scum on both sides of the bars. Wasn't hard to bribe my way into this cell. Now we just have to get out. Not to worry. I have a plan!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1169 47.5 46.3
Coordinates
- Objective areaTol Dagor 47.5, 46.3
/way #1169 47.5 46.3 - Objective areaTol Dagor 46.8, 40.9
/way #1169 46.8 40.9 - Objective areaTol Dagor 46.9, 44.6
/way #1169 46.9 44.6 - Objective areaTol Dagor 40.3, 54.7
/way #1169 40.3 54.7 - Objective areaTol Dagor 43.6, 54.1
/way #1169 43.6 54.1 - Objective areaTol Dagor 43.2, 36.9
/way #1169 43.2 36.9 - Objective areaTol Dagor 38.4, 53.1
/way #1169 38.4 53.1 - Objective areaTol Dagor 60.7, 25.6
/way #1169 60.7 25.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Boralus map
- Back to Franklin same spot
- Urgent Care about 90 yards
- Mission from the King about 100 yards
- War of Shadows about 100 yards
- Reinforcements about 100 yards
- Adapting Our Tactics about 100 yards
- The Wolf's Offensive about 100 yards
- Vengeful Venture about 120 yards
- The Ub3r-Spanner about 120 yards
- It's Scrap Work... about 120 yards
Quests whose map markers the client places closest to this one on Boralus, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Boralus:
- Tradewinds Market, Tiragarde Sound
- Mariner's Row, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 28 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Reputation: Proudmoore Admiralty +500
Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.
Reputation group: Battle for Azeroth.
Other quests in Tiragarde Sound that reward Proudmoore Admiralty reputation: The Old Knight (+75), Get Your Bearings (+75), The Smoking Gun (+25), Sanctum of the Sages (+75), Suspicious Shipments (+150), Labor Dispute (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
A Nation Divided
Part 4 of 8.
A partnership with the island nation of Kul Tiras would grant us access to their legendary navy... and a military edge over the Horde.
Previous: Daughter of the Sea · Next: Get Your Bearings
- 1Battle for Azeroth: Tides of War
- 2The Nation of Kul Tiras
- 3Daughter of the Sea
- 4Out Like Flynn
- 5Get Your Bearings
- 6The Old Knight
- 7Sanctum of the Sages
- 8A Nation Divided
Also part of: Trouble in Tiragarde Sound (part 4 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Daughter of the Sea
They're not letting us any closer to the keep. We'll have to walk from here. Returning to Boralus has stirred feelings I thought I'd left behind. Memories smoothed away by the years like stones in the tide. It all feels raw again. I do not know how this will end--only that we must try.
After this quest
Taken from the storyline's own step order.
- Get Your Bearings
I think a proper introduction is in order! My name is Taelia, member of the Proudmoore Guard and squire of Sir Cyrus Crestfall.
The storyline at a glance
A Nation Divided has 8 steps, from Battle for Azeroth: Tides of War to A Nation Divided.
Maps its steps are placed on (steps per map): Tiragarde Sound (4), Stormwind City (2), Tol Dagor (1), Boralus (1).
Steps of this storyline count toward:
Other storylines on the Boralus map
- Welcome to Mechagon
- Mission from the King
- The Battle for Stromgarde
- Enemies Within
- The Pride of Kul Tiras
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.