No-Landing Zone quest is located in Tiragarde Sound Old Drust Road on Kul Tiras Isle.
To complete the quest slay [npc=141107], Wiley Jaki and Skullcrusher Cotner at 61.05 61.22.
They are coming in waves so wait for the next one to show up./way Tiragarde Sound 60.94 59.12 No-Landing Zone Quest Start
/way Tiragarde Sound 61.05 61.22 Slay waves of enemies hereNo-Landing Zone quest video: https://www.youtube.com/watch?v=tt_cJBrKYo8
This quest is a part of Defenders of Daelin's Gate quest chain of A Sound Plan achievement.25Defenders of Daelin's Gate[npc=140958]Clearspring Passhttps://youtu.be/-i0vNMlf4v826<Defenders of Daelin's Gate[npc=141078]Old Drust Roadhttps://youtu.be/tt_cJBrKYo827Defenders of Daelin's Gate[npc=141078]Old Drust Roadhttps://youtu.be/O8Vu1pqzmcg30Defenders of Daelin's Gate[npc=131048]Vigil Hillhttps://youtu.be/kDyn3GMyuWo
Id column is approximate quest № In Tiragarde Sound storyline (A Sound Plan <= for more info)
Quest
No-Landing Zone
A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Travel to 61.4 61.1, where [npc=141107] fights guards.
Slay Burnsy, then the boat will appear, and Wiley Jaki joins the fight.
Finally, Skullcrusher Cotner will come, after you killed Wiley.No-Landing Zone - www.youtube.com/watch?v=_2_tymDqHO0
Hi all
I present Defenders of Daelin's Gate quest chain. Part of A Sound Plan
See Video if need it for this quest - Video No Landing Zone
.Quest Name:Start and descriptionFinish[npc=130159] - Durning fly you will land to help [npc=141078].[npc=141078][npc=141078] - You need to kill 3 mobs: Skullcrusher Cotner, Wiley Jaki and [npc=141107]. thay will come on Landing boat one by one.[npc=141078][npc=141078] - go to see [npc=131048] You can find him on west on Vigil Hill.[npc=131048][npc=131048] - You need to recruit 6 [npc=141519]to militia.[npc=131048]5. Air Raid[npc=131048] - kill 6 Irontide Skyrider, is a lot of them flying over your head.[npc=131048][npc=131048] - You need to use [npc=131220] is on south. Use it to kill 20 Looters - you don't need to pick up any cannon balls[npc=131048][npc=131048] - Go on south to Daelin's Gate use [item=156520] next to [npc=131324]and[npc=131325] to inspire them. you need to do this for 15 of them.[npc=131048]8. Cease Fire![npc=131048] - Go on south to Daelin's Gate and take down 4 [object=280562]. after this quest you will reach part of A Sound Plan Defenders of Daelin's Gate[npc=131048]
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Thank You i Hope that Help You
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52431))
Requirements
Read from the Blizzard quest API.
What to do
Description
These pirates are ruthless - they're bringing in landing boats to cut off our escape! The guards are down at the riverside holding them off, but I'm afraid they'll be overrun before my family and I can get away!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #895 60.9 59.2
Coordinates
- Turn-inTiragarde Sound 60.9, 59.2
/way #895 60.9 59.2 - Objective areaTiragarde Sound 61.1, 61.4
/way #895 61.1 61.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Tiragarde Sound map
- The Legend of Mechagon about 450 yards
- You Must be This Height about 510 yards
- Let's Get It Started about 510 yards
- Looking Inside about 530 yards
- I Like Fish Guts and I Cannot Lie about 720 yards
- Mean Gulls about 720 yards
- Take the Bait about 720 yards
- Big Gulls Won't Die about 720 yards
- Westward Noble about 750 yards
- The Start of a Monster Hunt about 750 yards
Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:
- Vigil Hill, Tiragarde Sound
- Old Drust Road, Tiragarde Sound
- Southwind Station, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Reward details
Reputation: Proudmoore Admiralty +75
Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.
Reputation group: Battle for Azeroth.
Other quests in Tiragarde Sound that reward Proudmoore Admiralty reputation: The Old Knight (+75), Out Like Flynn (+500), Get Your Bearings (+75), The Smoking Gun (+25), Sanctum of the Sages (+75), Suspicious Shipments (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Defenders of Daelin's Gate
Part 2 of 9.
Previous: Defenders of Daelin's Gate · Next: A Desperate Defense
- 1Defenders of Daelin's Gate
- 2No-Landing Zone
- 3A Desperate Defense
- 4Farmers Who Fight
- 5Hands Off My Booty!
- 6For Kul Tiras!
- 7Air Raid
- 8Cease Fire!
- 9Bearers of Bad News
Also part of: Trouble in Tiragarde Sound (part 31 of 47).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Defenders of Daelin's Gate
Daelin's Gate has protected the southern channel for decades. If it falls, the pirate fleet can sail straight into Tiragarde Sound! The marines at Vigil Hill will need our help. Let's go!
After this quest
Taken from the storyline's own step order.
- A Desperate Defense
The soldiers garrisoned here are doing their best to hold out, but they're struggling. Pirates haven't dared attack this gate in years, and never with such a large force. If you're handy in a fight, Lieutenant Tarenfold will want to meet you. He's organizing the militia up ahead.
The storyline at a glance
Defenders of Daelin's Gate has 9 steps, from Defenders of Daelin's Gate to Bearers of Bad News.
Maps its steps are placed on (steps per map): Tiragarde Sound (9).
Steps of this storyline count toward:
Other storylines on the Tiragarde Sound map
- The Shadow Over Anglepoint
- A Mountain of Ice
- The Norwington Estate
- Beware the Daughter of the Sea
- Freehold
- Gaining a Foothold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.