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Quest

No-Landing Zone

A World of Warcraft quest in Tiragarde Sound. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
varenne+3via Wowhead (opens the original comment in a new tab)

No-Landing Zone quest is located in Tiragarde Sound Old Drust Road on Kul Tiras Isle.
To complete the quest slay [npc=141107], Wiley Jaki and Skullcrusher Cotner at 61.05 61.22.
They are coming in waves so wait for the next one to show up.

/way Tiragarde Sound 60.94 59.12 No-Landing Zone Quest Start
/way Tiragarde Sound 61.05 61.22 Slay waves of enemies here

No-Landing Zone quest video: https://www.youtube.com/watch?v=tt_cJBrKYo8
This quest is a part of Defenders of Daelin's Gate quest chain of A Sound Plan achievement.

ID
Quest
Questgiver
Zone
Video
25
Defenders of Daelin's Gate
[npc=140958]
Clearspring Pass
https://youtu.be/-i0vNMlf4v8
26<
Defenders of Daelin's Gate
[npc=141078]
Old Drust Road
https://youtu.be/tt_cJBrKYo8
27
Defenders of Daelin's Gate
[npc=141078]
Old Drust Road
https://youtu.be/O8Vu1pqzmcg
28
Defenders of Daelin's Gate
[npc=131048]
Vigil Hill
https://youtu.be/5oEmMSrLlYM
29
Defenders of Daelin's Gate
[npc=131048]
Vigil Hill
https://youtu.be/HPeHJi8151w
30
Defenders of Daelin's Gate
[npc=131048]
Vigil Hill
https://youtu.be/kDyn3GMyuWo
31
Defenders of Daelin's Gate
[npc=131048]
Vigil Hill
https://youtu.be/IH-KpT_3moA
32
Defenders of Daelin's Gate
[npc=131048]
Vigil Hill
https://youtu.be/CkhFs0NU1oA


Id column is approximate quest № In Tiragarde Sound storyline (A Sound Plan <= for more info)

3
Mypciscraze+1via Wowhead (opens the original comment in a new tab)

Hi all

I present Defenders of Daelin's Gate quest chain. Part of A Sound Plan

See Video if need it for this quest - Video No Landing Zone
.

Quest Name:
Start and description
Finish
[npc=130159] - Durning fly you will land to help [npc=141078].
[npc=141078]
[npc=141078] - You need to kill 3 mobs: Skullcrusher CotnerWiley Jaki and [npc=141107]. thay will come on Landing boat one by one.
[npc=141078]
[npc=141078] - go to see [npc=131048] You can find him on west on Vigil Hill.
[npc=131048]
[npc=131048] - You need to recruit 6 [npc=141519]to militia.
[npc=131048]
[npc=131048] - kill 6 Irontide Skyrider, is a lot of them flying over your head.
[npc=131048]
[npc=131048] - You need to use [npc=131220] is on south. Use it to kill 20 Looters - you don't need to pick up any cannon balls
[npc=131048]
[npc=131048] - Go on south to Daelin's Gate use [item=156520] next to [npc=131324]and[npc=131325] to inspire them. you need to do this for 15 of them.
[npc=131048]
[npc=131048] - Go on south to Daelin's Gate and take down 4 [object=280562]. after this quest you will reach part of A Sound Plan Defenders of Daelin's Gate
[npc=131048]


.
Thank You i Hope that Help You

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 10-60
Quest ID52431

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52431))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDefenders of Daelin's Gate, step 2 of 9
Rewards25g 74s, 8,150 XP

Description

These pirates are ruthless - they're bringing in landing boats to cut off our escape! The guards are down at the riverside holding them off, but I'm afraid they'll be overrun before my family and I can get away!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Tiragarde Sound Quest turn-in 2 mapped points
Tiragarde Sound map showing where to go for No-Landing ZoneTurn-inObjective area

In-game waypoint: /way #895 60.9 59.2

Coordinates

  • Turn-inTiragarde Sound 60.9, 59.2/way #895 60.9 59.2
  • Objective areaTiragarde Sound 61.1, 61.4/way #895 61.1 61.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Tiragarde Sound map

Quests whose map markers the client places closest to this one on Tiragarde Sound, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Tiragarde Sound:

  • Vigil Hill, Tiragarde SoundAlliance · about 260 yards south-west
  • Old Drust Road, Tiragarde SoundAlliance · about 590 yards north-west
  • Southwind Station, Tiragarde SoundAlliance · about 640 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 110 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationProudmoore Admiralty +75

Reward details

Reputation: Proudmoore Admiralty +75

Masters of the sea and commanders of Azeroth's finest navy, the distinguished Proudmoore family has led Kul Tiras for decades from their seat of power in Boralus.

Reputation group: Battle for Azeroth.

Other quests in Tiragarde Sound that reward Proudmoore Admiralty reputation: The Old Knight (+75), Out Like Flynn (+500), Get Your Bearings (+75), The Smoking Gun (+25), Sanctum of the Sages (+75), Suspicious Shipments (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Defenders of Daelin's Gate

Part 2 of 9.

Previous: Defenders of Daelin's Gate · Next: A Desperate Defense

  1. 1Defenders of Daelin's Gate
  2. 2No-Landing Zone
  3. 3A Desperate Defense
  4. 4Farmers Who Fight
  5. 5Hands Off My Booty!
  6. 6For Kul Tiras!
  7. 7Air Raid
  8. 8Cease Fire!
  9. 9Bearers of Bad News

Also part of: Trouble in Tiragarde Sound (part 31 of 47).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Defenders of Daelin's GateTiragarde Sound · Level 10-60

    Daelin's Gate has protected the southern channel for decades. If it falls, the pirate fleet can sail straight into Tiragarde Sound! The marines at Vigil Hill will need our help. Let's go!

After this quest

Taken from the storyline's own step order.

  • A Desperate DefenseTiragarde Sound · Level 10-60

    The soldiers garrisoned here are doing their best to hold out, but they're struggling. Pirates haven't dared attack this gate in years, and never with such a large force. If you're handy in a fight, Lieutenant Tarenfold will want to meet you. He's organizing the militia up ahead.

The storyline at a glance

Defenders of Daelin's Gate has 9 steps, from Defenders of Daelin's Gate to Bearers of Bad News.

Maps its steps are placed on (steps per map): Tiragarde Sound (9).

Steps of this storyline count toward:

  • A Sound Plan Complete the Tiragarde Sound storylines listed below.

Other storylines on the Tiragarde Sound map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.