Hi all
I present to you Enchanting Questline in BFA 8.1.5. You have to do 9 Quests after finish chain you will be able to do [item=164766]. To start This chain you need to have profesion on maximum.
See My Video with full Quest chain - https://youtu.be/PdJ5UMM7ffE
Quests:
1. What the Drust Knew
2. A Voice on the Wind
3. Pick Up Sticks
4. The Sixth Sense
5. Exhumed
6. The Threads That Bind
7. The Beat Goes On
8. We're Going In
9. Putting It All TogetherAfter finish You will be able to do [item=164766] You will need to collect :
1x [item=168126] Drop from [npc=133118] in Drustvar 25 61 ( Rare Mob ).
1x [item=168125] Drop from [npc=144324] in [zone=9424] ( From Normal )
50x [item=168127] Drop from Mobs in [zone=9424] or Elite mobs in Drustvar 20 54.
25x Umbra Shard
15x Veiled Crystal
10x [item=152668] ( From WQ or scrap ).Hope That Help You :)
Quest
Pick Up Sticks
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This whole quest chain can be done in half an hour, if you come prepared. For the 7th quest, (the beat goes on), you will learn how to do "Enchant Runic Power Core". But you'll have to provide the ingredients yourself:
1 smooth river stone (is found on the ground near the waterfall in the quest area)
3 veiled crystalsSo be sure to bring those 3 veiled crystals along from the start and you should have no problem.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53996))
Description
In order for my enchantment to work, we'll need wood from these forests. When I was alive, I would wander these woods and tend to the trees. While those trees are long gone, perhaps their grandseeds have heard their stories and would be willing to help me. But don't cut down any of the trees! Please! There are loggers that cut and hew without care for the wilds. Take their hard work so that they will think twice before felling another tree. Bring me as much wood as you can muster.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 53.3 40.3
Coordinates
- Turn-inDrustvar 53.3, 40.3
/way #896 53.3 40.3 - Objective area (centre of the marked area)Drustvar 51.9, 33.3
/way #896 51.9 33.3 - Objective areaDrustvar 53.4, 40.1
/way #896 53.4 40.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- A Voice on the Wind same spot
- Teddies and Tea about 80 yards
- Kitty? about 140 yards
- Signs and Portents about 220 yards
- The Final Effigy about 240 yards
- Cracking the Curse about 250 yards
- The Vanishing Lord about 250 yards
- Exhumed about 250 yards
- The Sixth Sense about 250 yards
- The Village of Glenbrook about 350 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Drustvar:
- Fallhaven, Drustvar
- Barbthorn Ridge, Drustvar
- Mudfisher Cove, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Where this quest fits
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.