The correct rune activation order (at least on the PTR) was Top Left - Top Right - Bottom Left - Bottom Right.
Quest
We're Going In
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't know if they've done something to make it change every time, but for me it was:
Top Left -- Top Right -- Bottom Left -- Bottom Right
Still correct on live. Thanks!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54001))
Description
This used to be a Drust shrine. There is a series of sigils that, once invoked, will allow us to teleport to my old sanctum. <Sef looks around somewhat confused and clears her throat.> It has been centuries since I've been here, I'm having a bit of trouble remembering the order in which the sigils need to be activated to open the portal. I hope you're feeling adventurous. Oh, and be cautious. I enchanted the runes to keep would be intruders out by force.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #896 58.0 80.9
Coordinates
- Turn-inDrustvar 58.0, 80.9
/way #896 58.0 80.9 - Objective areaDrustvar 58.8, 62.8
/way #896 58.8 62.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Putting It All Together same spot
- The Beat Goes On about 690 yards
- Really Big Problem about 860 yards
- The Hills Are Alive about 860 yards
- Total Cairnage about 860 yards
- This Lumber is Haunted about 860 yards
- Gorak Tul's Influence about 860 yards
- Rescue Rangers about 860 yards
- Deliverance about 860 yards
- Boned about 860 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Drustvar:
- Swiftwind Post, Drustvar
- Fletcher's Hollow, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Where this quest fits
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.