Hi all
I present to you Enchanting Questline in BFA 8.1.5. You have to do 9 Quests after finish chain you will be able to do [item=164766]. To start This chain you need to have profesion on maximum.
See My Video with full Quest chain - https://youtu.be/PdJ5UMM7ffE
Quests:
1. What the Drust Knew
2. A Voice on the Wind
3. Pick Up Sticks
4. The Sixth Sense
5. Exhumed
6. The Threads That Bind
7. The Beat Goes On
8. We're Going In
9. Putting It All TogetherAfter finish You will be able to do [item=164766] You will need to collect :
1x [item=168126] Drop from [npc=133118] in Drustvar 25 61 ( Rare Mob ).
1x [item=168125] Drop from [npc=144324] in [zone=9424] ( From Normal )
50x [item=168127] Drop from Mobs in [zone=9424] or Elite mobs in Drustvar 20 54.
25x Umbra Shard
15x Veiled Crystal
10x [item=152668] ( From WQ or scrap ).Hope That Help You :)
Quest
Putting It All Together
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
TO ASSEMBLE THE GOLEM...
After you click on the clickable parts of the Golem, a SPECIAL ACTION BUTTON (with a blue & white icon) will appear near your action bar. Click on the special action button to activate the Golem.
Once you defeat the Golem the quest is complete & can be turned in on the spot.
Note: After you turn the quest in, a portal will open up in the middle of the cave that portals you back to your previous location in Drustvar.
1) what the drust knew - talk to the enchanting trainer in boralus - 2) go talk to a ghost in the forest
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54002))
Description
Hmm... Everything seems untouched. We can begin construction of my new body over here. Afterwards, I'll teach you how to make my enchanting rod. <Sef smiles at you, beaming with joy.>
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #896 58.0 80.9
Coordinates
- Turn-inDrustvar 58.0, 80.9
/way #896 58.0 80.9 - Objective areaDrustvar 57.8, 80.6
/way #896 57.8 80.6 - Objective areaDrustvar 58.9, 62.9
/way #896 58.9 62.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- We're Going In same spot
- The Beat Goes On about 690 yards
- Really Big Problem about 860 yards
- The Hills Are Alive about 860 yards
- Total Cairnage about 860 yards
- This Lumber is Haunted about 860 yards
- Gorak Tul's Influence about 860 yards
- Rescue Rangers about 860 yards
- Deliverance about 860 yards
- Boned about 860 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Drustvar:
- Swiftwind Post, Drustvar
- Fletcher's Hollow, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Where this quest fits
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.