In case it's not clear - which it's not - you're trying to get to 100/100 not 0/100. It just says this will show you "how far away you are" so I sort of assumed that 0 far away was ... RIGHT THERE. Nope.
But, the little bursts you get are directed. So don't just look at your circle thingy at the bottom. Wait for the sort of echo to move from you toward the hidden Gob Squad member - that will tell you which way for the last 20 units or so.
Quest
Putting the Gob in Gob Squad
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are having trouble finding any members of the Gob Squad watch the ground and your talisman will indicate their directions. These indicators come as small golden rings that will radiate in the appropriate direction of their locations. This occurs every 5-7 seconds or so.
Having trouble finding ticker
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54211))
Requirements
Read from the Blizzard quest API.
Description
Yo! We gotta get the rest of the Gob Squad back if we wanna fix the A.F.M.O.D.! So, our mech got trashed. It was rough. The rest of the Gob Squad are hidin' out there, waiting for word when it's safe. Take this tracker. It'll tell ya when you're getting close to one of the squad. When you get real close, you should see 'em. That'll tell any of the squad nearby that it's safe to come outta hidin' and come back here. With the right goblins and parts, we'll be killing Alliance in no time!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 50.3 78.4
Coordinates
- Turn-inNazmir 50.3, 78.4
/way #863 50.3 78.4 - Objective areaNazmir 49.4, 79.7
/way #863 49.4 79.7 - Objective areaNazmir 48.1, 79.2
/way #863 48.1 79.2 - Objective areaNazmir 47.1, 77.6
/way #863 47.1 77.6 - Objective area (centre of the marked area)Nazmir 48.3, 78.3
/way #863 48.3 78.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Improper Burial about 280 yards
- Leave None Standing about 280 yards
- Ending the Blood Trolls about 370 yards
- The Road of Pain about 440 yards
- The Battle of Bloodfire Ravine about 450 yards
- What Rots Beneath about 460 yards
- Undying Totems about 470 yards
- Warmother about 490 yards
- Honor the Flame about 560 yards
- Hunting the Hunter about 560 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zul'jan, Nazmir
- Nesingwary's Gameland, Zuldazar
- Garden of the Loa, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Storyline
The Fury of the Zandalari
Part 7 of 17.
The Alliance attack on Zandalar has begun! Their forces march through Nazmir under the guise of a mysterious fog.
Previous: Minesweeper · Next: Re-rebuilding the A.F.M.O.D.
- 2Ride of the Zandalari
- 3A Path of Blood
- 4No One Left Behind
- 5Retaking the Outpost
- 6Minesweeper
- 7Putting the Gob in Gob Squad
- 8Re-rebuilding the A.F.M.O.D.
- 9It's Alive!
- 10The Battle of Zul'jan Ruins
- 11We Have Them Cornered
- 12Zandalari Justice
- 13None Shall Escape
Showing steps 2 to 13 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Minesweeper
The Alliance are stalling our efforts here with this irritating fog, as well as layering the entire area with traps. We will suffer too many casualties if we try marching our army through this trap-infested area. I've heard you're good at sneaking around.
After this quest
Taken from the storyline's own step order.
- Re-rebuilding the A.F.M.O.D.
Alright, so, we're goin' after the Alliance through this crazy fog. We gotta retake Zo'bal ruins up ahead. We can do that real easy if we fix up our mech, A.F.M.O.D. - a flying mech of death! The Alliance wrecked it in their initial attack and took a bunch of its parts.
The storyline at a glance
The Fury of the Zandalari has 17 steps, from War Is Here to Fly Out to Meet Them.
Maps its steps are placed on (steps per map): Nazmir (12), Zuldazar (4), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.