Return point /way 53.81, 77.56
Quest
Report to Lord Herne
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60934))
What to do
Description
I will do whatever it takes to save Gweyir from the Drust's curse. Lord Herne must be informed of what befell my hunting party. Deliver my report to him while I escort Gweyir back to the Heart of the Forest. Gweyir was under my leadership during the ambush... she is my responsibility. I will make sure she gets home safely.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #1565 46.5 56.0
Coordinates
- Turn-inArdenweald 46.5, 56.0
/way #1565 46.5 56.0 - Objective areaArdenweald 41.1, 31.6
/way #1565 41.1 31.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Their New Home about 150 yards
- Parting Ways about 150 yards
- Containing the Night about 150 yards
- Tracking the Shadows about 150 yards
- Dying Dreams about 150 yards
- Curses! about 150 yards
- A Token of Lost Love about 160 yards
- The Boon of Binding about 160 yards
- Return Lost Souls about 160 yards
- The Forge of Bonds about 160 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
- Claw's Edge, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
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Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Drust to Drust
Part 4 of 17.
Previous: Blackthorn Captives · Next: Ulfar's Guidance
- 1The Fate of Ara'lon
- 2Masks of Deception
- 3Blackthorn Captives
- 4Report to Lord Herne
- 5Ulfar's Guidance
- 6Into the Flame
- 7Kivarr the Thornspeaker
- 8Kivarr's Den
- 9Searching the Grove
- 10The Thornspeaker Captive
- 11A Swift Intervention
- 12Return to the Den
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Blackthorn Captives
These disguises will allow us to explore the grove undetected, but beware of the overseers. Their Drust magic will more than likely be able to pierce through our deception. We need to save the rest of my hunting party while we still can.
After this quest
Taken from the storyline's own step order.
- Ulfar's Guidance
There is one who may know how to dispel the curse from Gweyir. In the mountains of Drustvar lives Ulfar, an ancient Thornspeaker who sided with the humans of Kul Tiras against his fellow Drust. Journey to his den and ask for his wisdom. He may hold the answers you seek.
The storyline at a glance
Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.
Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).
Other storylines on the Ardenweald map
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.