The Unleased Major Hex is off to one side in a separate quest zone "bubble" from where you find the normal quest mobs. If your minimap is zoomed all the way in you won't see that there's another place to go.
You know, in case like me you don't want to watch a video for something that could easily be put in text 🙄
Quest
Curses!
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To comple thie quest you need to kill mobs in the area to get items
- [item=175137] drops from any mob in the area
- [item=177280] drops from [npc=165869]
/way 60.96 25.91 Unleashed Major HexThe drop rate was kinda low for me.
Demo: https://youtu.be/jlxY-sUcFrw
I'm replying just because you made me giggle this morning. And for that, in 2020, I thank you!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59063))
What to do
Description
Oh, dear me, this is terrible! Just terrible! I know precisely which awful curse afflicts that poor soul! But these damnable spriggans keep stealing my scrolls, scattering them all over and ripping them apart! Now the falls are overrun with all manner of dangerous magic! The spriggans have the pieces of the scroll you need. Gather them along with a binding from one of the major hexes, and you can put it all back together.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 45.7 53.0
Coordinates
- Turn-inArdenweald 45.7, 53.0
/way #1565 45.7 53.0 - Objective area (centre of the marked area)Ardenweald 62.3, 24.2
/way #1565 62.3 24.2 - Objective areaArdenweald 60.9, 25.9
/way #1565 60.9 25.9 - Objective areaArdenweald 63.6, 22.7
/way #1565 63.6 22.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Containing the Night same spot
- Tracking the Shadows same spot
- Their New Home same spot
- Parting Ways same spot
- The Court of Winter about 30 yards
- Winter Be Comin' about 40 yards
- Report to the Queen about 40 yards
- Drust and Ashes about 40 yards
- Unbroken Bonds about 40 yards
- Return Lost Souls about 60 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
- Root-Home, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 8 on Wowhead.
Storyline
Night Warrior's Curse
Part 8 of 12.
Previous: Archivist on the Edge · Next: A Secret Never Spoken
- 1The Speaker of Elune
- 2Broken Webs
- 3A Little Pruning
- 4Spriggan Snares
- 5The Garden of Night
- 6Broken Harts
- 7Archivist on the Edge
- 8Curses!
- 9A Secret Never Spoken
- 10A Token of Lost Love
- 11A Sacrifice of Anima
- 12Mending a Broken Hart
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Archivist on the Edge
If the curse isn't removed, Qadarin will waste away until nothing is left! We used to bind and seal curses just like this all the time, but we haven't had to deal with one in ages. Go to Archivist Dreyden at the Grove of Memory. He will know which curse this is and can give you its scroll.
After this quest
Taken from the storyline's own step order.
- A Secret Never Spoken
The first reagent listed in the scroll is a secret never spoken. Well, that's easy. I know who has tons of secrets! Watcher Vesperbloom, our resident snoop. She keeps the Wild Hunt informed of any nefarious behavior that takes place in the forest.
The storyline at a glance
Night Warrior's Curse has 12 steps, from The Speaker of Elune to Mending a Broken Hart.
Maps its steps are placed on (steps per map): Ardenweald (9), Heart of the Forest (3).
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.