Ran into a bug when trying to turn this quest in where Ara'lon was stuck in an animation floating overhead and I couldn't click on him to turn the quest in. Leaving the area and coming back didn't fix the issue, but relogging made him spawn on the ground free of the animation. Just leaving this here just in case someone runs into this in the distant future and abandons the quest trying to fix it before relogging.
Quest
Blackthorn Captives
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The only mobs that can unmask you are the Blackthorn Overseers, but as far as elites go they aren't that hard. Any sturdy-enough class like DH or Shamans should be able to take them down just fine. Their biggest threat is unmasking you in the middle of all the other drust mobs in the area.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60928))
Description
These disguises will allow us to explore the grove undetected, but beware of the overseers. Their Drust magic will more than likely be able to pierce through our deception. We need to save the rest of my hunting party while we still can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 40.6 31.7
Coordinates
- Turn-inArdenweald 40.6, 31.7
/way #1565 40.6 31.7 - Objective areaArdenweald 41.4, 35.5
/way #1565 41.4 35.5 - Objective areaArdenweald 42.5, 32.2
/way #1565 42.5 32.2 - Objective areaArdenweald 41.1, 33.8
/way #1565 41.1 33.8 - Objective areaArdenweald 40.8, 31.8
/way #1565 40.8 31.8 - Objective areaArdenweald 43.3, 40.1
/way #1565 43.3 40.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Trouble in the Banks about 450 yards
- Unsafe Workplace about 450 yards
- Tied Totem Toter about 450 yards
- Breaking a Few Eggs about 450 yards
- Tending to the Tenders about 450 yards
- Show, Don't Tell about 530 yards
- Break a Leg about 530 yards
- The Fourth Wall, er, War about 530 yards
- Silence in the Stalks about 570 yards
- Mushroom For Improvement about 570 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Glitterfall Basin, Ardenweald
- Heart of the Forest, Ardenweald
- Root-Home, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Drust to Drust
Part 3 of 17.
Previous: Masks of Deception · Next: Report to Lord Herne
- 1The Fate of Ara'lon
- 2Masks of Deception
- 3Blackthorn Captives
- 4Report to Lord Herne
- 5Ulfar's Guidance
- 6Into the Flame
- 7Kivarr the Thornspeaker
- 8Kivarr's Den
- 9Searching the Grove
- 10The Thornspeaker Captive
- 11A Swift Intervention
- 12Return to the Den
Showing steps 1 to 12 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Masks of Deception
My hunting party was ambushed not far from here. I narrowly escaped capture, but the others were taken deeper into Blackthorn Grove. We must find and rescue them, but we are vastly outnumbered. We'll need to disguise ourselves while we search the grove.
After this quest
Taken from the storyline's own step order.
- Report to Lord Herne
I will do whatever it takes to save Gweyir from the Drust's curse. Lord Herne must be informed of what befell my hunting party. Deliver my report to him while I escort Gweyir back to the Heart of the Forest. Gweyir was under my leadership during the ambush... she is my responsibility.
The storyline at a glance
Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.
Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).
Other storylines on the Ardenweald map
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.