Kivarr is in a cave in the middle of the marked quest area.
Quest
Searching the Grove
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
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location: /way 46.41 72.86, inside a big tree
Kivarr is found at 46,72 in a cave, he will be in a cage when you walk in.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61701))
Description
It is clear that a struggle took place here. I fear that Kivarr may have been taken by the Drust. I scouted the surrounding area before you arrived. Eventide Grove has been overrun. The Drust cannot have taken her far. We may yet be able to find her. I just pray that we are not too late...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 46.6 73.1
Coordinates
- Turn-inArdenweald 46.6, 73.1
/way #1565 46.6 73.1 - Objective area (centre of the marked area)Ardenweald 46.5, 72.8
/way #1565 46.5 72.8 - Objective areaArdenweald 43.4, 69.2
/way #1565 43.4 69.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- RSVP: Hunt-Captain Korayn about 330 yards
- Hunt-Captain Korayn's Best Friend about 330 yards
- Picking Up Pelagos about 350 yards
- Step Into the Life about 360 yards
- The Blue Seed about 370 yards
- Seeds Away! about 390 yards
- I Dreamed A Dream about 390 yards
- The Power of Elune about 400 yards
- Rituals of Night about 410 yards
- Gorm Ruin Everything about 440 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Claw's Edge, Ardenweald
- Refugee Camp, Ardenweald
- Heart of the Forest, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Drust to Drust
Part 9 of 17.
Previous: Kivarr's Den · Next: The Thornspeaker Captive
- 4Report to Lord Herne
- 5Ulfar's Guidance
- 6Into the Flame
- 7Kivarr the Thornspeaker
- 8Kivarr's Den
- 9Searching the Grove
- 10The Thornspeaker Captive
- 11A Swift Intervention
- 12Return to the Den
- 13Nox Root
- 14Witch's Satchel
- 15The Broken Spear
Showing steps 4 to 15 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Kivarr's Den
Kivarr... I have not heard that name in many an age. She used to make her home near Eventide Grove to the south. Ara'lon knows the area well. I suggest you take him with you. I fear that the situation with Gweyir weighs heavily upon him. Perhaps joining you on the hunt will do him some good.
After this quest
Taken from the storyline's own step order.
- The Thornspeaker Captive
Good to know the old bear hasn't forgotten me. Unfortunately, neither have the Drust. I was enjoying a peaceful afterlife before they showed up. Do not bother trying to force open this cage. You can only unlock it with three separate keys, and each one is held by a different Drust commander.
The storyline at a glance
Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.
Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).
Other storylines on the Ardenweald map
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.