Ok so this quest has you find 3 guys with a key to unlock the cage... so you kill them and take the 3 keys and go back to unlock and free the guy. You get there and someone new is there saying they just took away the other guy.... WHO TOOK HIM AND HOW DID THEY DO IT WITHOUT THE 3 KEYS
Quest
The Thornspeaker Captive
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Once you leave the cave your map will be marked with 3 circles these will be the spots that have the commanders (specific coordinates below). When you arrive at these spots if you don't see the below mobs then just wait a minute or two for the respawn.
[npc=162700] drops [item=180777]
[npc=162708] drops [item=182639]
[npc=162697] drops [item=182641]Coordinate Locations for TomTom/Paste:
/way #1565 45.45, 72.87 Thros-Forged Key [Lukir]
/way #1565 44.24, 72.20 Gilded Skull Key [Gallak]
/way #1565 45.74, 75.90 Lustrous Silver Key [Haassert]
/way #1565 46.37, 72.82 Cave Quest-Turn In Spot
Three separate locks.
On an open wooden cage.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58773))
What to do
Description
Good to know the old bear hasn't forgotten me. Unfortunately, neither have the Drust. I was enjoying a peaceful afterlife before they showed up. Do not bother trying to force open this cage. You can only unlock it with three separate keys, and each one is held by a different Drust commander. They should be somewhere nearby. Find them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 46.6 73.1
Coordinates
- Turn-inArdenweald 46.6, 73.1
/way #1565 46.6 73.1 - Objective areaArdenweald 45.4, 73.2
/way #1565 45.4 73.2 - Objective areaArdenweald 44.2, 72.3
/way #1565 44.2 72.3 - Objective areaArdenweald 45.7, 75.9
/way #1565 45.7 75.9 - Objective areaArdenweald 46.5, 73.0
/way #1565 46.5 73.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- RSVP: Hunt-Captain Korayn about 330 yards
- Hunt-Captain Korayn's Best Friend about 330 yards
- Picking Up Pelagos about 350 yards
- Step Into the Life about 360 yards
- The Blue Seed about 370 yards
- Seeds Away! about 390 yards
- I Dreamed A Dream about 390 yards
- The Power of Elune about 400 yards
- Rituals of Night about 410 yards
- Gorm Ruin Everything about 440 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Claw's Edge, Ardenweald
- Refugee Camp, Ardenweald
- Heart of the Forest, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Ardenweald map
Storyline
Drust to Drust
Part 10 of 17.
Previous: Searching the Grove · Next: A Swift Intervention
- 5Ulfar's Guidance
- 6Into the Flame
- 7Kivarr the Thornspeaker
- 8Kivarr's Den
- 9Searching the Grove
- 10The Thornspeaker Captive
- 11A Swift Intervention
- 12Return to the Den
- 13Nox Root
- 14Witch's Satchel
- 15The Broken Spear
- 16Ritual of Purification
Showing steps 5 to 16 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Searching the Grove
It is clear that a struggle took place here. I fear that Kivarr may have been taken by the Drust. I scouted the surrounding area before you arrived. Eventide Grove has been overrun. The Drust cannot have taken her far. We may yet be able to find her. I just pray that we are not too late...
After this quest
Taken from the storyline's own step order.
- A Swift Intervention
The Drust just took Kivarr away. They said they were going to sacrifice her in one of their rituals! If we hurry, you may still be able to save her! I've seen where the Drust keep their sacrificial altar... it's scary, but I can take you there! There's no time to waste! Follow me!
The storyline at a glance
Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.
Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).
Other storylines on the Ardenweald map
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.