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Quest

A Swift Intervention

A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Epi1278+518via Wowhead (opens the original comment in a new tab)

Follow the squirrel (Nika) that you let out of the cage. If you don't follow it, you will not get credit for finding Kivarr. Do not head straight for the quest turn in, follow the squirrel with the green arrow over it's head!

3
Dangerous455+93via Wowhead (opens the original comment in a new tab)

Really wish blizzard would stop designing quests like this where they put a tiny green arrow over a tiny, glowing blue squirrel who walks around in grass just to spam the same message over and over only to find out that you have to spend 10 minutes following it before you can move on with the quest. Quit wasting our game time blizzard, thanks.

Read all 46 on Wowhead ↗

Quest facts

LevelLevel 60
LocationArdenweald
CategoryCovenant Sanctum
Quest ID61702

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61702))

Description

The Drust just took Kivarr away. They said they were going to sacrifice her in one of their rituals! If we hurry, you may still be able to save her! I've seen where the Drust keep their sacrificial altar... it's scary, but I can take you there! There's no time to waste! Follow me!

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ardenweald Quest turn-in 3 mapped points
Ardenweald map showing where to go for A Swift InterventionTurn-inObjective areaObjective area

In-game waypoint: /way #1565 41.3 74.3

Coordinates

  • Turn-inArdenweald 41.3, 74.3/way #1565 41.3 74.3
  • Objective areaArdenweald 41.5, 74.4/way #1565 41.5 74.4
  • Objective areaArdenweald 46.6, 73.1/way #1565 46.6 73.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ardenweald map

Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Ardenweald:

  • Claw's Edge, ArdenwealdAlliance and Horde · about 730 yards east
  • Root-Home, ArdenwealdAlliance and Horde · about 1,200 yards north
  • Heart of the Forest, ArdenwealdAlliance and Horde · about 1,200 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 380 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money51 gold48 silver
Experience10,200 XP

Storyline

Drust to Drust

Part 11 of 17.

Previous: The Thornspeaker Captive · Next: Return to the Den

  1. 6Into the Flame
  2. 7Kivarr the Thornspeaker
  3. 8Kivarr's Den
  4. 9Searching the Grove
  5. 10The Thornspeaker Captive
  6. 11A Swift Intervention
  7. 12Return to the Den
  8. 13Nox Root
  9. 14Witch's Satchel
  10. 15The Broken Spear
  11. 16Ritual of Purification
  12. 17Unbroken Bonds

Showing steps 6 to 17 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Thornspeaker CaptiveArdenweald · Level 60

    Good to know the old bear hasn't forgotten me. Unfortunately, neither have the Drust. I was enjoying a peaceful afterlife before they showed up. Do not bother trying to force open this cage. You can only unlock it with three separate keys, and each one is held by a different Drust commander.

After this quest

Taken from the storyline's own step order.

  • Return to the DenArdenweald · Level 60

    There may be a way to break the curse and free your friend's mind, but it will require some work. Ulfar was wise to send you to me. He knew that a portion of Gorak Tul's power would be necessary, but the other reagents we need do not exist on Azeroth. My den is not far from here.

The storyline at a glance

Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.

Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).

Other storylines on the Ardenweald map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.